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Buffy RPG: The Dragon and the Phoenix Episode 5 (2/2/04) NEW

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Re: Episode 3: Serpent of Destiny

Postby WebWarlock » Thu Nov 21, 2002 4:14 pm

Well lawsuits aside (grumble grumble) here it is! MST3k: Dark Dungeons that is.



Or rather some links to places that can legally host it. I am still working somethings out, but mostly I need to get off my lazy ass and upload it.



www.rpglibrary.org/inspiration/darkdungeons/

www.fecundity.com/darkdung/



"Don't be stupid Debby"! ;)



Warlock



-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

WebWarlock
 


Re: Episode 3: Serpent of Destiny

Postby The Grey Elf » Fri Nov 22, 2002 8:38 am

BUWAHAHAHAHAHAH! That was GLORIOUS!



"This is the type of attitude that is going to get her married to an abusive trucker named Earl right out of High School."



ROFLMAO!

-----------------------------

The Grey Elf

Grand Megaversal Abberrant Overlord

http://www.grey-elf.com/

drizzt@grey-elf.com

-----------------------------

"You...yeah, you. Come over here. You're a bad guy, right? Yeah. Well, just so you know: I'm going to kill you. We clear on that? Good. Nice talking to you. Good night."

The Grey Elf
 


Re: Episode 3: Serpent of Destiny

Postby WebWarlock » Fri Nov 22, 2002 10:30 pm

Hey,



Sorry for the delay. Had to get my car worked on today so I am few hours behind.



I or Kirk will get this up soon. Final edits are nearly done.



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

WebWarlock
 


Episode 3: Serpent of Destiny

Postby WebWarlock » Sat Nov 23, 2002 11:00 pm

Episode 2: Dead of Night.





The Dragon and the Phoenix

Episode 3: Serpent of Destiny





An Episode for the Buffy the Vampire Slayer Role-playing Game



By Kirk Baldridge

Additional contributions by Garner Johnson and Timothy S. Brannan.

Cover art by Shinnen. Cartouches by Tim Brannan, inspired by Puff.



Go here, Episode 3, to download the PDF version.



For the Kittens



About the Author

This is the third freely available complete BtVSRPG adventure. It is the first by Kirk Baldridge, whose previous contribution to RPG community is being listed as a contributor for the Slayer's Handbook, having helped design the character of Sennen. He has also written innumerable Tara and Willow based fan fiction stories.





Teaser

Rupert Giles leaned against the phone booth for a moment, to catch his breath, then shifted an unweildly stack of papers and filed folders to his other arm in order to open the door. He took a quick look around, then slipped inside and closed the door behind him. He fumbled in his pocket for some change. Unfortunately, that made him lose his grip and the papers and folders poured out onto the floor of the booth.

“Bloody hell!”

He decided to leave them there for the time being and picked up the receiver. As he dialed the number he kept a constant vigil. He appeared unkempt and harried. It took several rings before a voice responded.

“Anya? It’s Giles.”

He listened, nodded, and tried to get a word in edgewise.

“Anya...”

“Yes, I know, but...”

“Could you...”

“Anya!”

That finally got her attention.

“Thank you. I need you to do something for me. Call Buffy and the others, and have them meet me at Buffy’s house. In, say, an hour?” He frowned. “No. I lost my cell phone.”

“Yes. I know your time is limited. Yes, I am familiar with the call of vengeance. But Anya, this is important. Yes, I know I always say that. Just do it, please?”

Again, he listened. “All right. Thank you, Anya. Good-bye.”

Giles hung up the phone and shook his head.

“Sometimes I wonder about that girl.”

He kneeled down to start collecting his papers. What he had discovered was...disturbing to say the least. All of them, himself included, were still reeling from what they had been through with the Order of Six. And now this. Sometimes he hated Sunnydale. Giles gaze was aimed toward the ground, and he saw feet standing near the phone and the shadow of a misshapen hand almost like a pincer. A huge pincer. Definitely not human.

He sighed. “I really hate Sunnydale.”

He briefly closed his eyes, and heard the sound of glass shattering.



Director Information

This adventure requires the use of the Buffy the Vampire Slayer Role Playing Game Core Rulebook by Eden Studios.



It is intended for Original cast set during a hypothetical Season 7. Characters supported are Buffy, Dawn, Xander, Willow, Tara, and Spike. Anya and Giles are used as non-player characters in this episode.

Players can also use their own characters or pre-generated ones provided in the core rulebook. Alterations in character/cast content are expected and welcome. Many options will be given to the players to customize the content as they need. The Episode should not take more than one session to complete, but may be enhanced as the Director sees fit to make it longer.



Character Updates

These reflect ongoing changes to the characters between episodes. The Director should try to subtly influence the characters into these directions. Drama points should be given to players that role-play these well.

Extra experience points can be given to characters that use their own points to buy any of the following adjustments.



Buffy and Giles: Getting more anxious about Leviathan. Not to mention both a little wary of Spike.



Dawn: Gets +1 to Psychic Visions, the player does not know this yet, but the Director roles and describes to the players that Dawn “feels” certain things. Dawn’s Wild card of 3 now becomes Telekinesis, Psychic of 3. Dawn may have a feeling that something is going on, but has not chosen to share it.

Dawn has also been researching more, trying to be a more active member of the group.



Tara: Getting more curious about how she fit’s into the world now. She has been auditing classes with Willow since she can’t register herself. Tara has been helping Willow do more magic. She is naturally anxious, but she knows the only way for Willow to do this is with her help.

By this point Tara should know that she can heal by touch and that demons and vampires fear her.



Willow: Gains +1 to her sorcery score to allow her to use active magic now (it is at a 1) and her passive magic sorcery score is still a 7. Willow is feeling frustrated. She is happy beyond words that Tara has returned, but she feels she herself has less to contribute to the group. Tara has been taking over the magic duties and even Dawn is coming up as a skilled researcher. Plus she is still dealing with the guilt of what she did last spring. The others have tried to be supportive, but she is still fearful.



Spike: If there is a change to Spike because of his soul he has not shown it. Though in truth he is also overridden with guilt and depression due to his actions with Buffy. He is staying away from her the best he can, but still offering to help. He suspects that Xander might stake him.



Anya: The demon has been so busy with calls of vengeance she has not been much of a help to the group. She continues to help out of loyalty and friendship. This confounds not only her friends but demon “co-workers” as well.



Xander: Is doing whatever he can to keep his “family” together. He knows he saved the world, but he never brings it up because he saved the world from the girl he has known and loved his entire life. Instead Xander tries to focus on the positive. Tara is back. Willow is getting better. Buffy is no longer sleeping with Spike. Anya does not want him dead.

Xander picks up 1 level of Honorable this season. He will do whatever he has to make sure nothing happens to the people he loves.



Previously on Buffy…



Tara returned from the dead, sent by “The Powers That Be” as a Kerubim, along with Cordeila to help the Scoobies defeat some renegade Angels, the Knights of Elohim, from unmaking the world. To aid in this mission Tara has also brought a Codex for Willow to study to help control her dark magic urges. Their search for the Angels and Enochian Tablets leads to a fight in a demon bar, Anya getting attacked, and eventually a confrontation at a mission outside of town. After defeating the Angels, Tara chooses Exile from Heaven in order to stay with Willow, and is once again made mortal.

The Cast is attacked by zombies, shape shifting spirits and the undead corpses of fallen enemies. A cult of Necromancers attempts to siphon off the power of the dead god Leviathan in order to reach godhood. The necromancers are defeated and the threat is averted, for now. Walking home the cast sees a cat nearly get hit by a car. The cat levitates from the street and deposits itself in front of a scared looking Dawn.



The Great Ennead



A Greek term for a group of nine gods and goddesses that were the basis of ancient Egypt’s creation myths. The first creation myth came from Heliopolis and included the nine deities that sprang from the creator god ATUM, who spontaneously arose from the watery abyss called NUN onto the primeval hill, the first mound of Earth. Atum then produced SHU, goddess of air, and TEFNUT, god of moisture. They in turn produced GEB, god of earth, and NUT, the sky goddess. Geb and Nut were the parents of OSIRIS, SETH, ISIS and NEPHTHYS, who populated the land.



ATUM - Called the ‘undifferentiated one,’ meaning both male and female, Atum was the primeval being and creator of the world. Recognized as an early form of the sun god Atum was called the ‘Lord of Heliopolis’, the ancient city that was the center for sun worship. Atum will one day replace RA as the head of the Ennead. He is in fact another form of Ra.



SHU - The god of air, Shu separates the Earth and the sky.



TEFNUT-The personification of life-giving dew, Tefnut is the goddess of moisture. Her tears, when they fall to Earth, cause incense plants to thrive and grow.



GEB - The god of Earth, Geb is sometimes colored green, with plants sprouting from his back and water spurting from his body.



NUT - The great sky goddess, Nut is represented as a woman whose body stretches across the Earth so she touches the eastern and western horizon with her hands and feet.



OSIRIS - God of the dead, husband to Isis and father of Horus. He is the firstborn child of GEB and NUT. Was killed by his brother Seth (SET), and resurrected by Isis.



SET - The god of evil, chaos and darkness, Set, also known as Seth and Sutekh, is an ancient enemy of his brother Osiris. He’s generally recognized as being insane, and the most dangerous of the gods.



ISIS - The great Egyptian mother goddess and the manifestation of all that is feminine. She’s said to nurture every living thing. She is married to Osiris, and opposed to their brother Set. She is the mother of Horus.



NEPHTHYS - Best known as a funerary goddess and sister of Isis. She’s the sister of Isis, Osiris and Seth, who is also her husband. None of Seth’s evil is associated with Nephthys. Osiris is the father of her child ANUBIS.



continued...

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

Edited by: WebWarlock at: 8/1/03 6:31 am
WebWarlock
 


Episode 3: Serpent of Destiny, Introduction & Act 1

Postby WebWarlock » Sat Nov 23, 2002 11:03 pm

Introduction: Like Sands in the Hour Glass…



        Everyone is gathered at Buffy’s house, waiting for Giles, but he is not there yet. While you are all waiting, Anya gets a call from D’hoffryn and leaves. A demon’s work is never done. Dawn should tell everyone that she is ready to go patrolling with them as her homework is done early due to a fire alarm at school that let them all out early. While waiting Dawn and Tara are playing with Miss Kitty Fantastico II. Willow is reading a book on Wicca. Xander and Buffy are watching TV.

If someone thinks to check the answering machine they will find a message from Giles. He called and tells the group he is at the University and has made an interesting discovery when the phone goes dead. A few seconds later all the lights go out and several (twelve) young men wearing old style Egyptian clothes and carrying the curved Egyptian style Khopesh swords (3x STR +1, Slash/Stab type damage) burst in. They specifically attack Xander and Tara. When defeated or knocked unconscious they turn to sand.



Act 1: Walk Like an Egyptian



        Easy Knowledge roll to figure out the stuff is Egyptian. They also have the eye of Osiris on their weapon’s crosspiece. Research will say that the eye on a weapon is to help cut through spells.

        Dawn knows that an Egyptian exhibit was supposed to open at the Sunnydale Museum tomorrow as there is a field trip there later in the week.

        Willow, Tara or Buffy can make Notice rolls to realize a couple of the young men are UCSD students, probably graduate students and maybe even have heard one’s name.

        Using the computer + Int check will show that the students are grad students in the archaeology department, and the older men are either janitors or professors in the same building. It also shows that the exhibit of the notorious Red Pharaoh is coming to Sunnydale, though some of the mummies and artifacts were to be examined at the University prior to being placed on display. This all thanks to the work of Professor Jacobs and Professor Malak of Luxor.

Further checks on these people get that Jacobs is a local professor who went to Egypt last year on sabbatical and has a history of friendly relations with the Egyptian government. A picture from the newspaper reveals that he is about 44, balding with wispy red hair, glasses and no beard. Malak is also only about 40, and has worked to raise money for Egypt through cooperative ventures with outside universities. He is most noted for many of his exhibits having supposedly cursed items and attendant strange deaths, the usual sudden disease, car accident, or mugging type stuff.

        The Red Pharaoh was thought to be one of the older Pharaohs who worshiped the God Set and ruled with an iron (well bronze really) hand well before the time of Cheops. He supposedly had great powers over the serpents, asps, and crocodiles that lived in Egypt and used his influence on them to defeat his foes. The discovery of his remains is an amazing breakthrough in Egyptology. The full list and pictures of the materials found is not mentioned by the newspaper but there is supposed to be some records at the museum. It does say that several mummies were found and that the UCSD archeology department was to treat the mummies to protect them from the ravages of time and to date them more thoroughly.

Since Giles was cut off and was at the University the cast should probably go there first. They can get there without incident.

At the Archeology department they find the sarcophagus is open, the mummy is still there, but it looks like his headdress has been taken.

The mummy is in a special temperature controlled room with no air and an inert gas (helium) to keep the mummy from decaying. There is no way to make the room suitable for humans to enter without completely destroying the mummy. Willow would know this with no need of a roll.

Someone will have to go into the room to investigate closer. Spike is best choice. Roll a simple intelligence check to figure this one out.

Though the headdress is missing the funeral mask is in place. It depicts a man with red hair and completely black eyes. The obvious clue here is that this mummy has some thing in common with Willow. The mummy is in the sarcophagus so it (and the funeral mask) can’t be seen from the outside.

        Play the comedy aspect of Spike talking several pitches higher if the mood needs to be lessened. This should last only a while. Give Spike’s player a drama point for doing this successfully.

        Professor Jacobs’s assistant will arrive on the scene as well, and accuse the group of tampering with the find. Influence rolls and some good role-playing can calm him down and get him not to call security. He can answer some questions. He went out to get everyone some carryout while Professor Jacobs met with Giles and Prof. Malak. He does know that the piece taken was a circlet with a solar disc on it held by two serpents made from sand all held aloft by a scarab. There was an odd figure of a person sleeping in the disc as well. He says that Jacobs believes it symbolizes Set taking over the Sun God’s role instead of Horus. Unfortunately Professor Jacobs is still missing and Giles cell phone is found here, but no Giles. The assistant says that there was golden red staff with a serpent on it that was very similar to the disc, but that this is back at the museum.

        From here they should go to the museum (if the players do not figure this out the assistant can nudge them in the direction of the museum) where they will find several more of the people dressed in Egyptian clothes who will attack them. They will also see another sarcophagus that is closed, and Professors Jacobs and Malak holding the disc and the staff. They are chanting.



“The moon is full

The time is right

Let it begin

This very night!”




At first, nothing happens. Then a faint glow passes down the length of the staff. Their eyes both begin to glow. The Cast will see a flash of pale green light and putrid rotting smell. The light seems to be made up of many different translucent serpents all speeding outwards, eyes redly aglow. The serpents gather round the golden-red staff and as they enter it, the eyes on the staff open and glowing a feral red.

Suddenly the Figure in the disc will start to glow and a blinding red light will shoot out as the professors and the sarcophagus disappear with a thunderous bang and they are all knocked out.





-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

WebWarlock
 


Episode 3: Serpent of Destiny, Act 2

Postby WebWarlock » Sat Nov 23, 2002 11:08 pm

Act 2: This Ain’t the Summer of Love



        The Cast wakes up in what looks like a stone building that is fairly hot. There are pictographs (Knowledge to realize they are hieroglyphics) that depict the battles and campaigns of Tutmosis III whose great chariot armies conquered a great deal of Syria. They may notice that they can read the hieroglyphs with no problems, but don’t call attention to this specifically. If Spike is with the group have him wake up in a beam of sunshine from an open air skylight. The sun here does not hurt him. In fact the sun looks like the Sun barge of Ra rather than a star.

        Outside everything is sand and bright sunlight. Baked clay brick dwellings abound, and the sounds of a river (the Nile) can be heard in the background. Wagons and chariots have replaced all cars and everyone is dressed in ancient Egyptian garb, except the group. A sphinx can be seen as well as a big pyramid.

        If the group goes out to explore they will discover that everyone is Egyptian and is hurrying about daily activities, though they do seem sluggish and a bit out of it. They will point and laugh at the group if they are still dressed in modern stuff. Anyone they talk to will ask if they have picked sides yet? If asked what city this is, they will say it is Thebes of the Gods, sides must be chosen.

        The group can also determine that the Sphinx is city hall, pyramid the High School, UCSD a school for the nobility in war-craft, the Bronze an ancient arena, and the Magic Box a library. While exploring they will be attacked by five black and red striated scorpion-men. (Human body, scorpion head, big tail, pincers for hands.) Again these will specifically attack Tara and Xander and obviously ignore Willow.



        The Magic Box library has many scrolls and a helpful curator who is bald, thin and looks to be over 70 years old, and who asks them what it is they seek? He will tell them that knowledge is contained within the scrolls for those who can decipher them. If they look into Thebes of the Gods or the Red Pharaoh they will find some scrolls that are in a mathematical formula. Willow should be able to easily decipher these (allow Computers at -2 and Intelligence) and will learn that Thebes of the Gods is a pseudo realm supposedly created by the gods (The Great Ennead actually, the nine chief Egyptian gods) to interact with mortals in a realm where the mortals could not command them with their magics. Egyptian magic relies on commanding the Gods to do things for you. It can be invoked by the disc which awakens the Sleeper who transports the area into the Thebes of the Gods.

At 2 or more Success Levels Willow can also discover the following: Willow is known as the Demiurge, the wielder of great magics. She is also under the dominion of evil due to a great loss. Tara is known as the Phoenix and keeper of the Demiurge’s soul. She is pivotal in the battle against the “lurker below”. Buffy is the Great Warrior of the Sun, vanquisher of the Drinkers of Life. It will be her that destroys the Hand and gives life.

These foreshadow their roles in the battle with Leviathan. There will be some new spells amongst these scrolls (detailed at the end of this adventure).

The curator will congratulate them on their discovery and say he is a humble servant of Thoth, god of magic and knowledge (in reality he is the high priest of Thoth, but don’t let them know this.) They have shown themselves worthy of Thoth’s aid but that it is limited. He says that Set has orchestrated all of this and is interested in the red haired one who obviously has such talent. Set’s magic is deep within her and at first he thought she was a priestess of his, but now is not so sure. He will say that Set is always interested in redheaded people, and that he covets those with great powers for his fight with Horus, for Set wishes to control the Solar Barge and plunge the world into chaos and darkness.



The Demiurge

Figure 1. The Demiurge



He says that further help can be found at the Temple of Isis in the avenue of the Temples, but that it is dangerous to go there for other gods may aid Set. If they mention Osiris the high priest will tell them that Osiris has been snubbed by a mortal, attacked and thrown out of the mortal realm and has vowed to get revenge on that mortal. Others may aid Set too. If pressed for more information have him say that Thoth does not tell all to his servants, they must discover knowledge on their own to truly be one with him.



The Phoenix

Figure 2. The Phoenix



        At some point the Cast will leave and head out to the avenue of the Temples. Remember they have to find out where this is, the priest will make them seek it out themselves.



continued...

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

Edited by: WebWarlock at: 11/23/02 9:10:53 pm
WebWarlock
 


Episode 3: Serpent of Destiny, Act 3

Postby WebWarlock » Sat Nov 23, 2002 11:10 pm

Act 3: Walking in Your Footsteps



        They will have to ask around for the Temples, assuming they have a good story someone will eventually tell them how to get there. On the way they will be attacked by a few Mesuberesht, the followers of Set. A few red clad Set supporters, called Dersheru also known as the Red Ones, from the crowd will also try and aid them Scorpion men. This time they specifically target Willow to take her off, but not kill her.

        Defeating the Settites (the scorpion men, Mesuberesht and Dersheru) does not bring relief though as they are attacked by Osiris’ followers who also target Willow, but this time for death. They also use a bit of magic against the group. Mostly sand and heat based stuff. which are detailed at the end of the adventure.

        The followers of Osiris also attack Spike. Osiris hates free willed undead since he is the judge of the dead. He considers vampires and willed mummies to be an insult to his power. Normally these followers would aid the Slayer. But not today.

        Again fleeing or beating this group they will encounter some Jackal headed men. These will move towards them, carrying round headed Egyptian spears, but do not attack. If attacked they back off. They will try and convince the group to follow them or the Settites and Scorpion men will attack them again. They will say their master Anubis is jealous of Osiris’ power, does not favor Set, and is amused by what Willow did to Osiris. If they follow the Jackal-men they will avoid anymore fights, if not a combined Settite and Scorpion men group attacks them and the Jackal men will show up to aid them.

        Eventually they will make it to the avenue of the temples where all are safe. They can make their way into the Temple of Isis.

Once there, the high priestess of Isis will be outraged that Willow is allowed in. She will be called an unclean murdering deceiver and the priestess will call for her removal. The group will have to defend Willow’s integrity, what she did, and somehow show that she is not a worshipper of Set. The priestess will counter by saying that Willow killed Warren after torturing him, that she killed Rack (who was also really a Set follower. The high priestess knows this, hence her lack of attacking immediately.) If the group does a good job defending Willow, who is not allowed to speak in her own defense, than the priestess will agree to let them stay and speak with them.

        Tara has the best chance of convincing Isis that Willow is not evil (+1 to her rolls).

        Isis’ High Priestess knows that Set has long sought after a mortal powerful enough to aid him in his fight with Horus, someone strong enough to stand against Isis herself. He uses darkest magics to lure them into his fold by offering them power for vengeance and destruction. He also binds them to him by giving them magics laced with the essence of the black lotus which causes intense addictive symptoms, but grants great powers. Fortunately it looks like Willow has broken free of his hold.

Isis can also grant her an Amulet (below) that will help her resist Set’s hold on her, but she will never be free entirely for she entered a pact with him of her own free will. Now he will always have a chance on awakening and playing on her baser nature. She will give Willow an amulet. It is shaped like an Ankh, the symbol of Isis and magic. This amulet is known as the Amulet of Isis and it will protect Willow from dark magic, either by Set or any other dark magic user. It grants her +4 to her Will checks against dark magic temptation.

        Isis informs them that now the cast needs to go to the Temple of Thoth and uncover the spell that will dispel the device that brought them here. The priestess will provide them with a glamour that will help keep their enemies’ eyes from seeing them so they can go to the temple.

        Where is the Temple of Thoth? It is not on the Avenue of the Temples. The high priestess of Isis says that she does not know where it is, that is for them to find. Someone might think of the Magic Box, or at least think to ask back there. If not make someone spend a drama point to get some insight. Something like Thoth is the God of knowledge, where would his temple reside?

        The spell will get them back to the Temple of Thoth, but end once they are inside. There they will meet the librarian again who will ask why they have returned. Only if they ask if this is the temple of Thoth or call him the high priest of Thoth will he admit it and aid them.

        They will need to Research + Knowledge to find a book on the Red Pharoh’s solar disc. It tells of the spell to create the Thebes of the Gods and how it can be dispelled through a simple spell. The spell requires two casters and they must both be holding the Solar Disc of the Sleeper. (The cast may recall that both Professors Jacobs and Malak were chanting while holding the disc.)

Once this is accomplished four jackal men will arrive and one will say that Malak, the servant of Set, has taken their friend, a worthy if unknowing servant of Thoth, to the Great Pyramid where he will cross over into the land of the dead as a sacrifice to Set. Both Set and Osiris’ servants guard the way and the Annubis followers can not get the cast by, though they can take them to either entrance.



continued...

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

Edited by: WebWarlock at: 11/23/02 9:13:00 pm
WebWarlock
 


Episode 3: Serpent of Destiny, Act 4

Postby WebWarlock » Sat Nov 23, 2002 11:12 pm

Act 4: The Sleeper Awakes



        Getting to the pyramid is easy, the four Jackal men can guide them there. Setites and Osiris’ human servants guard the entrances. Some distraction is necessary in order to get in. If they go back and ask the high priestess of Isis for help, she will agree and will come with the Jackal men to the pyramid. She will NOT plan the entrance though, but wait for Buffy, The Great Warrior of the Sun, to come up with an idea.

        Perception and Notice will indicate that often several mortals will enter the pyramid, though they will all have various wounds that indicate they are recently deceased. Some of these are escorted by Jackal men, some not, though none of the Jackal men actually enter the pyramid.

        Eventually they will get in. Either by sneaking, or impersonating recently dead. Either way they face a labyrinth inside lit by torches and with a sandy floor. Buffy and Spike might be able to use Notice and Perception to follow the most heavily traveled route. Spike might also be able to use Perception and Notice to follow the scent of blood. Or they could wait till another group comes through and follow them, though a patrol of Osiris’ servants might also come upon them first and attack them since they aren’t obviously dead, or in Spike’s case is undead.

        Once they reach the center they will come upon a large room near the center of the pyramid. There Annubis greets the recently dead and takes them before Osiris. The arrivals have their hearts removed and placed on a golden scale. Those that pass the measure are allowed through a black fissure in the floor (suspiciously like the Hellmouth!) while those that don’t have their heart eaten by the Devourer of Hearts. It is a beast with the head or a crocodile and the body of a lion. Venom drips from it’s jaws and it’s eyes glow.

        Standing off to one side is Malak and Professor Jacobs. They have Giles in an open sarcophagus and are doing a ritual over him near the fissure. Malak has the solar disc, Jacobs the staff. In the far corner a shadowy figure of mist seems to be sleeping (Perception + Notice 5 success levels to notice him.) Malak will stop the chant and suddenly great rock hands will arise out of the floor of the pyramid and trap everyone. They are too strong for Xander, Spike or Buffy to just strength themselves free. Willow, Tara and the priestess of Isis have their mouths covered so they cannot do spells.

        What follows should be a confusing scene. Osiris wants Willow to pay for using him and driving him off. Annubis will try and protect her. Set has an interest in her, but Isis and Horus will appear to stand off Set. Things should be in the balance and Malak will try and swing it towards Set.

       

Malak will turn to Willow and tell her that his master greatly desires her to be with him. He will offer her power, vengeance, the chance to be a goddess upon the sun barge. She can ensure that her friends will never be hurt again, allow them to lead normal lives while she deals with any threats to their world. (Willow might need a Willpower roll here as the cravings should also start to seep through Isis protection. The roll is at +2, rather than +4. If Willow is not wearing the Amulet then her roll is at -2) No more having to deny what she is. Malak will let Giles go, and send her friends back to the normal Sunnydale if she will but join with him and crossover to Set. Malak will move the rock fingers to allow Willow to speak.

        If Willow says yes, he will have the hand carry her to him and then release her. He will tell her to join hands with him and walk into the fissure. If she does game over you all lose, except Super Dark Magic Willow and Set! Bad Gamer, no Mt. Dew!



        If Willow refuses, Malak will threaten to kill Giles, then Tara, then Xander and then the rest one by one till she agrees. He will have the hand with Tara bring here closer so Willow can see her suffer. Malak taunts Willow that if she does not join with Set, her friends will continue to suffer. He already has caused them more pain than anyone else. At this point he creates a window showing the scene from last May in the back of the Summers’ yard. Warren enters, rants, and fires his gun. A shimmering red hand reaches out and alters the course of the bullet and it strikes Tara in the heart. Malak laughs and tells Willow that really it is her fault that Tara died in the first place. If she just accepted Set’s power it would not have been necessary. She must join with him now or watch her lover’s head be crushed.

During Malak’s revelation Willow and Tara find that they almost can reach each other if they strain. If neither ask if they are close enough have one spend a drama point to suggest this. They will need Dexterity + Acrobatics to actually join hands. If they succeed then Tara can use her Telekinesis to aid Buffy and Spike to get loose. If this happens Malak’s attention will start to waver and his rock hands will weaken allowing anyone to make a strength (not doubled) roll to get loose. Malak will summon some Settites to deal with the group and the fight is on. The Gods battle amongst themselves while the mortals must sort things out for themselves.

        The group can win in one of three ways. 1. They can defeat Malak and Professor Jacobs outright. If that is the case the priestess of Isis will send them back to Sunnydale and end the spell that brought them present by waking the sleeper. Using the spell the priest of Thoth gave them.

2. They can try and break both the disc and the staff. If both are broken the spell’s energies are let loose and they will also appear, including Giles, back in the Sunnydale.

3. Someone can go through the chamber and waken the sleeper. If that is the case again the group will reappear in the High School with Malak’s curses in their ears. Of course in 2 or 3 Malak and or Jacobs could eventually return in the future to cause more harm.

Not all of the followers of the Gods need to be defeated. Once the spell in broken by the cast they will all be transported back.

Before they transport home they get an image of the Library and briefly speak with the priest of Thoth one last time. The priest thanks them for restoring the balance. He directs his attentions to Willow and reminds her that she is protected from Set as long as she wears the Amulet of Isis, but she is not protected against Osiris. He warns the cast that great evil is approaching and they much to do, and ways to grow before they can hope to face it.

The library slowly fades away to the Summers’ home. There they find the students from the introduction, alive, but confused. The cast will have to come up with some explanation for what happened to them.



continued...

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

WebWarlock
 


Episode 3: Serpent of Destiny, Epilog and Wrap-up

Postby WebWarlock » Sat Nov 23, 2002 11:17 pm

Epilog



There should be some talk about Set and Osiris and how Willow dealt with both gods and how dangerous these forces are compared to the natural forces of the world. Giles could start this discussion. Giles will remind Willow to keep the Amulet of Isis close to her at all times.

Giles might also mention that as the energies of the Sleeper were pulled back, it seemed like a series of huge serpents all wound together, yet vaporous and intangible were dissipated. He thinks that since this is the second time they have seen this sort of energy, it might be worth trying to delve further into what it might be. Speculation over what it is, followed by worried looks since Giles will finish with, “Whatever it might be, it certainly is attracting a great deal of attention to Sunnydale.”

Anya teleports back in complaining about her day. She then turns to Tara and says, “And we SO have to talk!”.



Wrap-up



Upon completing this Episode, Cast Members should be awarded a base three-four experience points with bonuses as described above.



Drama Points can be given out according to the guidelines given in the BTVS RPG Core book, also with bonuses as described above.



New Item



Amulet of Isis

This amulet grants the owner protection from the cravings of Dark magic. In particular the cravings of the Dark magics favored by the followers of Set.

It grants a +4 to any Will check each time the wearer is confronted with dark magic.

The Amulet is a representation of the Goddess Isis in the shape of an Ankh.





New Spells



Create/Dispel Thebes of the Gods

Quick Cast: No

Power Level: 7

Requirements: A chant from two caster’s and the Solar Disc of the Sleeper.

Effect: This spell is used to create a portal to the Thebes of the Gods, a neutral ground for the gods of the Egyptian pantheon. While a powerful spell, it’s effects are limited. The same spell can used to transport those caster’s and whomever they choose back.



Heat Exhaustion

Quick Cast: Yes

Power Level: 3

Requirements: Words and gestures.

Effects: Target must make a Con+Will roll with a penalty equal to 2x Success Levels each round for the duration or cannot act that round.

Duration Will rounds.



Sand Blast

Quick Cast: Yes

Power Level: 4

Requirements: Words and gestures.

Effects: One target is struck by a blast of sand which does Will x2 Dam per success level and target is knocked back One yard per success level.



Scouring Whirlwind

Quick Cast: Yes

Power Level: 5

Requirements: Words and gestures.

Effects: Creates a whirlwind of sand and dust in an area equal to Willx5 foot radius. All in the area will suffer Will damage per success level and all humans fight with a negative equal to the success level of the caster. Undead, scorpion men, Mesuberesht and Osiris Servants are immune.



Weight of the Desert’s Heat

Quick Cast: Yes

Power Level: 4

Requirements: Words and gestures.

Effects: Affects a number of targets equal to caster’s Will. Each target loses -1 Str, -1 Dex, -1 Con. If Str and Con drop to 0 than target is unconscious. Refigure number of actions and life points based on lower stats. Lasts for Will x 10 minutes.



Supporting Cast Descriptions





Name: Professors Jacobs and Malak

Motivation: To awaken the sleeper for Set.

Critter Type: Human

Attributes: Strength 3, Dexterity 3, Constitution 3, Intelligence 6, Perception 4, Willpower 7

Ability Scores: Muscle 12, Combat 13, Brains 17

Life Points: 40

Drama Points: 4

Qualities: Hard to Kill 2

Drawbacks: None

Special Abilities: None.

Name Score Damage Notes

Big Knife 10 10 Slash/stab

Dodge 10 - Defense action

Punch 7 6 Bash



Name: UCSD Settite Minions

Motivation: Serve Set

Critter Type: Human (Enthralled Minions)

Attributes: Strength 4, Dexterity 4, Constitution 4, Intelligence 2, Perception 3, Willpower 4

Ability Scores: Muscle 14, Combat 15, Brains 11

Life Points: 48

Drama Points: 2

Qualities: Hard to Kill 2

Drawbacks: None

Special Abilities: None.

Dodge: 12

Kick: 11 10 dam

Punch: 12 8 dam

Khopesh: 13 15 dam (Str + 1) x3

Parry: 13



Name: Scorpion Men

Motivation: Fight for Set

Critter Type: Demon

Attributes: Strength 6, Dexterity 6, Constitution 7, Intelligence 3, Perception 3, Willpower 4

Ability Scores: Muscle 18, Combat 17, Brains 12

Life Points: 71

Drama Points: 3

Qualities: Hard to Kill 3, Armor Value 8

Dodge: 15

Kick: 16 14 dam

Pincer: 17 18 dam Str x 3

Tail: 16 21 dam (Str + 1) x3, Poison



Name: Mesuberesht

Motivation: Work Set’s Will

Critter Type: Demonic Human

Attributes: Strength 5, Dexterity 6, Constitution 5, Intelligence 4, Perception 3, Willpower 5

Ability Scores: Muscle 16, Combat 16, Brains 13

Life Points: 59

Drama Points: 4

Qualities: Hard to Kill 3, Armor Value 4, Sorcery 4

Dodge: 15

Kick: 15 12 dam

Punch: 16 10 dam

Bite: 16 10 dam, Poison

Spellcasting: 14 By spell



Name: Dersheru

Motivation: Worship Set, Cause Chaos

Critter Type: Human

Attributes: Strength 4, Dexterity 5, Constitution 4, Intelligence 2, Perception 4, Willpower 3

Ability Scores: Muscle 14, Combat 15, Brains 11

Life Points: 45

Drama Points: 2

Qualities: Hard to Kill 1

Dodge: 14

Kick: 13 10 dam

Punch: 14 8 dam

Khopesh: 14 15 dam (Str + 1) x3

Parry: 14



Name: Osiris Servants

Motivation: Work Osiris Will, Revenge

Attributes: Strength 3, Dexterity 5, Constitution 4, Intelligence 4, Perception 4, Willpower 6

Ability Scores: Muscle 12, Combat 14, Brains 14

Life Points: 44

Drama Points: 3

Qualities: Hard to Kill 2, Sorcery 5

Dodge: 13

Kick: 12 8 dam

Punch: 13 6 dam

Spellcasting: 16 By spell



-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

WebWarlock
 


Re: Episode 3: Serpent of Destiny, Epilog and Wrap-up

Postby Zahir al Daoud » Sun Nov 24, 2002 5:03 pm

Okay, cool! Whole lots of Egyptian stuff, with puzzles and other things plus some real character development. Yay!



And I'm still chortling over "Bad gamer. No Mountain Dew!"

"GOD created Man in his own image. Man, being a gentleman, returned the courtesy." -Voltaire

Zahir al Daoud
 


Re: Episode 3: Serpent of Destiny

Postby WebWarlock » Tue Nov 26, 2002 6:46 am

The PDF is now up!



Go here, Episode 3, to download the PDF version.



I wanted to get a printer-friendly version up as well, but ran out of time.

Just print pages 2-15 so you don't waste a bunch of ink.



Enjoy!



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

Edited by: WebWarlock at: 8/1/03 6:32 am
WebWarlock
 


Re:

Postby chilled monkey » Mon Jan 13, 2003 11:45 am

I don't know much about RPG's, but these sound like a lot of fun.

I am very interested in the stories of the episodes. Would you mind if I wrote fics based on them? They would not be straightforward conversions (there would be a few changes) and I would make sure to mention where I got the idea from.

chilled monkey
 


Re:

Postby WebWarlock » Mon Jan 13, 2003 3:03 pm

CM,



I am glad you are enjoying these!



If you want to write fics based on these then I would suggest you contact the authors of each one.



I wrote the first adventure, Garner Johnson the second, Kirk Baldridge the third. Coming up we have Sassette and Lisa (of Nine) Countryman doing the fouth and fifth ones.



Some of the authors have already written fic versions of their adventures, they just have not posted them. But if you like, go ahead and give Episode 1 a shot if you like. I would like to see that.



Yes. Episodes 4 and 5 are on the way.



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"But nothing worth having comes without some kind of fight --
Got to kick at the darkness 'til it bleeds daylight"
- Lovers In A Dangerous Time, Bruce Cockburn

WebWarlock
 


Re: Thanks!

Postby chilled monkey » Mon Jan 13, 2003 3:32 pm

Thank you very much, WebWarlock. I probably won't be able to do any fic for a while as I have exams upcoming. But once they are finished, I'm looking forward to writing more fics.

I also look forwards to Episodes 4 & 5. I have read Lisa and Sassette's stories and they are incredible.

chilled monkey
 


An Update and a Teaser!

Postby WebWarlock » Tue Feb 11, 2003 2:52 pm

The Dragon and the Phoenix has gone legit and getting some real exposure.



Episode 2: Dead of Night will be a featured adventure at GenCon 2003! http://www.gencon.com/



Episode 3: Serpent of Destiny will be a featured adventure at Origins 2003! http://www.originsgames.com/



These are the top two game cons in the biz! It does not get any bigger than this. So if you get the chance to go stop by the Eden booth and sit in on a game. Or send an email to Garner and Kirk to congratulate them on this.



Kittens: Taking over the world, one person at a time.



Now, on to something I am REALLY excited about!





Sweeps on “The Dragon and the Phoenix”.



(Voice-overs in bold, scenes in italics, dialog in normal text)



Often it is not what you know…

Willow couldn't stop the tears from spilling over when she heard the stifled sob from beside her. Her heart broke again at the feelings of her own loss, but more so as she thought of the pain her lover was struggling so hard to cope with. Wordlessly murmuring, she pulled Tara into her arms, looking anywhere but at the headstone with the achingly familiar name.



Who your friends are…

Tara's lips quirked into a smile as she saw Willow's eyes grow as wide as saucers. And then, her torturously slow fingers undid the third button on her blouse, displaying the edges of her bra and an abundance of cleavage as she straddled Willow's legs.

Her arms found their way around Willow's neck as she gyrated her hips to the music and leaned in, feeling Willow's hot breath against her breasts.




"Sit on your hands, Sweetie," she murmured into Willow's ear when she felt an insistent tugging at her shirt.



Or your enemies…

A man in full plate armor grabs a blonde girl and slams a sword into her back and through her chest.



“This ends now Slayer!”



Buffy wakes up screaming.



But who you really are.

Tara is bound in clay shackles. She looks up, her eyes are full of tears.

Walls explode around her.




Two new episodes

The door swung open, the setting sun's rays outlining two distinct figures. Soundlessly, they stepped forward, guns drawn.



Scene changes to Anya and Tara in a bar full of demons, Tara looks around cautiously.



By two of “Different Colored Pens” favorite authors,

A light breeze ruffled Willow's hair as she and Tara made their way across campus. She laughed, smiling over at Tara when she joined in and swinging their clasped hands between them, not a care in the world.

Everything would be fine now.






The streetlight sputtered desperately as several figures ran from the Bronze, their eyes wide with fright and their hearts pounding in their chests. The hissing sound at their backs spurred them forward as they tried to escape the horrors they had seen inside, and the strange giant snake things that had committed them.





Sassette,



"Armor? What kind of ponce wears ar-" Spike said, only to have his words cut short as the tall figure covered head to toe in metal plates stepped forward, his fist meeting Spike's face with a resounding crunch, sending Spike several feet into the air before the landed with a thud. "Right, then," Spike said, gasping reflexively at the pain. "I'll just be off, shall I?"



and Lisa of Nine.



“Oh, god.” Willow pulled Tara out of the kitchen and into the living room. “What are those?”



..



“Dark magic,” Sarabda said with a smile. “Please, by all means, fire away.” She held out both arms. “I could use a nice recharge.”





Scene changes are much faster now.



A medusa like monster approaches the cast...

The man in armor raises an evil looking sword...

Willow magicks her laptop...

A sad looking Tara holds on to Willow’s hand and then disappears in a flash of light...

The two well dressed men dig a grave, a woman’s body can be seen on the ground wrapped in a bed sheet a demon looks on...



A book with a translated passage, “Only the Blood of the Returned One…”






“I need to know why,” Tara said suddenly, looks to Willow. “I need to know why I'm here. Why I'm back.”



Scene changes, Anya and Tara in the demon bar, Anya is eating nachos.



“Apocalypse,” she said firmly to Tara. “Definitely something apocalyptic.”





by Shinnen.



“Identity Crisis” by Sassette.



by Div.



“Heaven Bleeds” by Lisa of Nine.





Coming Soon.








That should be enough self-promotion. ;)



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"Stop whimpering... it's unattractive." - Bloodrayne

Edited by: WebWarlock at: 8/1/03 6:36 am
WebWarlock
 


...

Postby Rane018 » Wed Feb 12, 2003 7:52 pm

argh! i dont get this RPG stuff but i'd love to be able to link and download the pdf files to read the ep's. i think the links are broken... :(



that sucks, tim. good luck with the fixin'. looking forward to reading it.

Edited by: Rane018 at: 2/12/03 8:38:04 pm
Rane018
 


Re: ...

Postby WebWarlock » Wed Feb 12, 2003 8:35 pm

Sorry.



The links are broken.



Remember that hacker I told everyone about, the one that tried to get the An Empty Space (the Tara dedication on) taken down? The one with the ads on Television Without Pity?



Well that attack took out that site (we moved it to another server) and it took out mine. I have not be able to repair all the damage yet. Mostly due to time and not being able to find the one stray file out of several hundred.



I'll post the the URLs to the PDF, but I have to make sure that they are still working! -grumble-



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"Stop whimpering... it's unattractive." - Bloodrayne

WebWarlock
 


Re: ...

Postby chilled monkey » Thu Feb 13, 2003 6:55 am

Hope you get your site fixed soon.



These episodes look to be interesting to say the least. And the covers are so cool!

chilled monkey
 


More Updates

Postby WebWarlock » Thu Feb 13, 2003 12:36 pm

I should point out the wonderful artwork by longtime contributor to this project, Shinnen (Identity Crisis) and new commer (to me, not to the Kitten) Div (Heaven Bleeds).



I can't wait to show off some of the other covers I have!

Urn of Osiris has done a wonderful one for Ep. 7 "Road to Hell" and Div comes back with a fantastic one for Ep. 11 "Shadows in the Rain".



The Kittens are some of the most talented people I have worked with and this has been a great honor to do this.



I only hope people are enjoying reading/playing these as much as I am creating them!



ETA:



Ok my site is back after a fashion. I had to create new html pages from the PHP ones....



In anycase, here are the pages with links to the PDFs.



Intro/Opening Page

Episode 1: Will We Burn in Heaven?

Episode 2: Dead of Night

Episode 3: Serpent of Destiny

Episodes 4:Identity Crisis and 5: Heaven Bleeds preview





Warlock





-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"Stop whimpering... it's unattractive." - Bloodrayne

Edited by: WebWarlock at: 8/1/03 6:34 am
WebWarlock
 


...

Postby Rane018 » Fri Feb 14, 2003 1:36 am

YAY! the links are up and the stuff looks great on adobe. but i'm still confused. : I thought you were writing fics but i dont think that's the case, is it? or is this just guidelines for some interactive game where you play and improvise with the guidelines? or are there fics and i'm just totally not downloading the proper links. lol... poor me, i'm so silly. :p



eta: jen, dollface, i clicked on the link and all i got were guidelines, no actual fic. unless the guidelines are the fic? hee



Edited by: Rane018 at: 2/14/03 12:23:22 am
Rane018
 


Re: ...

Postby Jennpurr » Fri Feb 14, 2003 1:59 am

Rane, sweetie... :)



When you click on the link for the first episode, look to the left of the picture.... under where it says, The Dragon and the Pheonix... you have to right click on the episodes and save as.



Hope that helps. If not, let me know and that offer to send them to you still stands. Let me know, k? :kiss



Jen



Edited: Rane, You goofy, girl. :p Okay, I'll send them to you, tom. K? The attachments are large though, so hopefully they will send. If not, I'll let you know. Night, sweetie.

||My Fan Fiction and More!||
~ ~ ~ ~ ~ ~
"You should treat everyone with compassion and respect." - Amber Benson

Tara: (smiling) Really? You two mix about as well as Satyrion seed and powdered turtledove.

Edited by: Jennpurr at: 2/14/03 12:25:48 am
Jennpurr
 


Re: ...

Postby WebWarlock » Fri Feb 14, 2003 9:10 am

For these you need a copy of the Buffy the Vampire Slayer Role Playing Game from Eden Studios, www.btvsrpg.com/, a couple of ten-sided dice and some people to play.



Now, I know some people don't want to support anything Joss-related. I am cool with that. You can use ANY Unisystem Rules from Eden to play, not just "Buffy". I would suggest using their "WitchCraft RPG" rules. The magic system is a little different, but otherwise the game is the same.

Course, Joss sees very, very little money from this (like 3 cents or something per $40 book).



If you want to get an idea of what the game is like, and you don't want to shell out the cash yet, here are some "quick play" rules here, www.edenstudios.net/wcdemokit.pdf, that will give you the feel of the game.



Here are the character sheets for our girls as well, Tara and Willow. Note these are the only two characters you can get free from Eden's website. They are their "featured" ones to show their support and love of Willow and Tara.



Hope that helps!



Warlock













-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"Stop whimpering... it's unattractive." - Bloodrayne

WebWarlock
 


Episode 4: Identity Crisis

Postby WebWarlock » Wed Mar 05, 2003 9:12 am

Episode 4: Identity Crisis





Episode 4: Identity Crisis



An Episode for the Buffy the Vampire Slayer Role-playing Game



By Sassette

additional contributions and playtesting by Timothy S. Brannan, Kirk Baldridge, Garner Johnsosn and Lisa Countryman

Cover art by Florence Yau Chin-Sze "Shinnen".



For the Kittens



You can also download this episode here, Episode 4: Identity Crisis.



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"It was so dumb." - Amber Benson on the death of Tara.

Edited by: WebWarlock at: 8/1/03 6:38 am
WebWarlock
 


Episode 4: Identity Crisis

Postby Sassette » Thu Mar 06, 2003 11:37 am

Teaser



"Dammit!" he hissed, pulling his hand out from where it was lodged between the heavy bundle and the open trunk of the car. "I said 'on three', dickweed!"

"That was on three," Dickweed said, glaring at the other man. "Grow some balls, dumbass."

"Why do we have to carry this thing? Isn't that what he's for?" Dumbass asked, frowning at the shorter figure getting out of the back seat of the car.

"You want to tell him what to do?" Dickweed asked quietly, looking at the third figure nervously, sweat breaking out on his brow.

"We paid him, didn't we?" Dumbass said. "Yo! Horn-Boy ... move this body, will ya'?"

"I will do as I have been asked," the short figure said, the moonlight glinting off of his small, polished, ivory-colored horns. Easily, he hefted the body of the woman in the blood-stained sheet, dumping it unceremoniously on the unforgiving Nevada desert.

"Now what?" Dumbass asked, looking over to the other man.

"Now, we dig," Dickweed said, a sour look on his face as he passed shovels to his two companions.

"Jesus - I just got this suit cleaned," Dumbass muttered, brushing ineffectually at the smear of blood on his jacket. "This thing cost five-hundred dollars."

"That's what you get for wearing a five-hundred dollar suit to bury a body," Dickweed said, brushing at his own expensive suit, then setting in to dig the hole that would be the final resting place of an unfortunate young woman who had been in the wrong place at the wrong time.

"Are you sure this was such a good idea?" Dumbass asked for the tenth time that evening. "I mean, she was just a stripper, right? We didn't leave any prints - we coulda' left her there, right?"

"Yeah, well, Tatsu woulda' gotten suspicious, y'know? She knew all about our plans, so we had to whack her - and if a dead stripper just happened to show up where Tatsu knew we'd be, well ... we don't want him poking his nose in where we don't want it. You get it?" Dickweed explained again.

"I got it," Dumbass said, nodding his head. "But, uhhh ... what about him?" he asked, looking over at the demon uneasily. He'd never liked the Underworld connections that seemed to invariably pop up in the human 'underworld' of organized crime. It made the whole thing way too literal

for him.

"Him? What do you think he's going to do? Go to the cops?" Dickweed asked, snickering quietly. "'Cuz the cops wouldn't freak out if a guy with horns showed up," he said, shaking his head.

"They wouldn't?" Dumbass asked, a look of surprise on his face.

"God, you really are a dumbass, aren't you?"

"Your mother's a dumbass."

"Shut your trap before I shut it for you, asswipe."

"What's your sudden fascination with asses?"

"Fuck you, you fuckin' fuck."

"I will finish burying the girl," the demon said, his voice even and deep, seeming to echo through the night. "You may leave."

"Wha-?" Dickweed asked, looking at the demon.

"Yeah ... yeah, that's a good idea," Dumbass said, dropping his shovel. "Digging sucks. I got a beer and a girl waiting for me at home."

"You got a beer and a blow-up doll," Dickweed said, dropping his own shovel and shaking his head as he got in the car. "Not even a whore would fuck you."

"Why you got to be like that? Why do you always have to knock me down when I'm feeling good?" Dumbass was asking as he got into the passenger seat of the car.

The demon watched the taillights disappear in the distance, heaving a sigh of relief when the bickering duo had finally gone. Setting down his shovel for a moment, he pulled a cell phone out of his coat and dialled a number from memory, waiting patiently for someone to pick up as the sharp ring-tone echoed in his ear.

"Yeah, Murl? Get Murl, will ya'?" he asked, his deep voice relaxing into the more natural, but far less impressive, high-pitched tones of his kind.

"Murl? Yeah, yeah - I got one for ya'."



Director's Notes



This adventure requires the use of the Buffy the Vampire Slayer Role Playing Game Core Rulebook by Eden Studios.

It is intended for Original cast set during a hypothetical Season 7 in which Tara has returned to Sunnydale. Characters supported are Buffy, Dawn, Xander, Willow, Tara, Giles and Spike. It is suggested that Anya be an NPC for the course of this episode.

Players can also use their own characters or pre-generated ones provided in the core rulebook. Alterations in character/cast content are expected and welcome. Many options will be given to the players to customize the content

as they need. The Episode should not take more than one, perhaps longish, session to complete, but may be enhanced as the Director sees fit to make it longer.

In the course of these acts, references are made to how a character "should" react to a given situation or statement. These suppositions are by no means set in stone, but are merely included as a reference for the Director's convenience as a benchmark in the player's success in accurately portraying their character, or as a "cheat sheet" of sorts should the character be present, but an NPC. The Director or the player, of course, could have a very different view of the character's mindset than the one reflected by the given reactions, and the Director should (and is expected to) feel free to disregard these suggestions wherever they choose.

This episode deals, mainly, with Tara's last step in her return to the land of the living. After Tara's miraculous return, and all of the Hellmouth-y goings-on, it's been easy for everyone to overlook mundane things - like the fact that Tara is still legally dead. It is, as it turns out, fairly difficult to do anything - go to school, get a job or even just rent a movie - without legal identification.



Now, about that ID... The specific ID that Murl is making for Tara usurps the identity of the dead stripper from the Teaser. Unfortunately Dumbass and Dickweed catch wind of the demon double cross and start making their way towards Sunnydale. The stripper who knew too much seems to have miraculously survived being shot and buried. The stripper's name was Candy Heart, and Tara must make a will check every act (at 0, -1, -2, and -3) to keep Candy's identity from asserting itself. Additionally, Tara must make a

will check every time she is in a situation where Candy would be more comfortable (i.e., she's in a bar, been arrested, is taking off her clothes, etc). Tara must also make a will check any time one of Candy's abilities would be useful (ie, Candy speaks fluent Japanese, so if the situation arises where Tara needs to, Candy could take over). Candy's character sheet

appears at the end of the episode. Tara will begin to act more lustful and picking up ther "aspects" of Candy's rather colorful personality. Swearing more, wearing more revealing clothing, and so on. Now of course Candy was not all like this as well.

But thanks to the magic surge Candy's personality, more than just her identity, is being super-imposed on the personality of a former ascended human that still has a bit of divine spark in her. Things are a little screwy and an archetypal stereotype of a stripper is imprinted on Tara's personality.

Directors should allow the player to ham it up if they desire and reward Tara's player and anyone else with Drama points for a well played scene.

And that Magic Surge. This of course is one of the big problems of the episode, to undo the surge's effects. The cast might even come to believe that undoing the surge will not only put Tara and Kara to rights, but also get rid of Yoln. Allow them to believe this. Reversing the surge is actually a simple matter, Willow can do it once she figures out it might

be the cause. Of course Willow and Tara will sooner or later discover that they are without magic due to said surge. Only Kara will be able to cast the spell, but she is not powerful enough on her own. She is not effected because she is a result of the surge.

So Willow (or anyone) can discover what has happened at any time, they just can't do anything about it till the get Kara to help. If all else fails even Kara can suggest it or have Willow's player spend a drama point to figure it out, ("Just like when Xander was split in two!").

Willow should be able to discover this at anytime with a simple

Intelligence, Occultism or Sorcery check. She can even try to undo the spell, but she finds out she can't cast. Neither can Tara or Anya.

If it is getting close to the third act and they have not tried yet, don't be alarmed. Have Anya mention that her magic is all messed up. She can curse and teleport, but nothing else seems to work. She can even say it has effected other supernatural creatures all over Sunnydale.

If they want to reverse the effects, they are going to need Kara to do it. Kara does know the spell. It was one that her mother had taught her. In "reality" it was taught it to Tara, but in Kara's memory it was taught to her instead.



Players should be allowed to update their characters as they see fit now.



But here are some suggestions.



Anya: Finally! Someone understands Anya. Tara and Anya have been very close since her return. Anya sees Tara as a kindred, if diametrically opposed spirit. Anya has been a human, a demon, a human again and back to a demon. Tara has been human, divine and now human again.



Buffy: The martial arts studio is going great, you are now making enough money to pay the bills and be able to eat something other than ramen noodles. Things that are concerning you right now, Is Dawn keeping up with her studies? What is Spike up too? How is Willow doing? Can she handle the magic? What about Tara? Do you trust her? Is she really Tara or some horrible mockery sent only to hurt you and your friends more? Oh, and there is that whole end of the world thing. To be fair, you are trying to trust Tara. She is helping Willow and you have someone to talk to about being dead and in heaven. It has been good.



Dawn If there was an episode for Dawn to sit out, this is not a bad one. But Dawn is far from idle. You should now know beyond a shadow of a doubt that you are developing powers. You have been keeping this to yourself. You fear that you might get into trouble, or even worse, be

taken to the Coven that "helped" Willow. You still do not trust Spike. He has been "playing nice" with Buffy and trying to get back on your good side. But you care if he has a chip, a soul

or even a get out of jail free card, he touches your sister again and he is going to burn.

You are also dealing with Xander a little differently now. You know he doing what he can to protect the group. He saved Willow and the world, but you feel that was never his place. He also left Anya. You are not forgetting that even if it looks like others are.



Directors Note: Dawn may think her powers are magic, but they are not. They are psychic. At some point during the magic surge if Dawn as a PC attempts to use any of her nascent powers she will be surprised that they work. Under normal circumstances Tara would begin to notice what is going

on, but she has been so focused on Willow and being alive again that she hasn't. This has not gone unnoticed to Dawn who is beginning to feel left out.



Tara: Willow is back to using magic and that is both a cause of joy and concern for you. You are happy because Willow seems to have her cravings under control. You are very, very concerned for her because you are just now

beginning to realize what happened while you were gone. You are more than just a little afraid, not of Willow, but for her. You are afraid that Willow almost got lost, so lost that even you could not find her. Buffy has wanted to talk to you about being dead and heaven, but your Geas prevents you from divulging too much. You also know Buffy has her suspicions about you. You expect that, it is her job. You know in your heart that you are meant to be here. You just don't know why. You realize that with all the various magic and demons around that Buffy may think you are some shape-shifting fiend out to inflict more pain and misery on the group, but you are confident that your Willow would instantly recognize the difference and need to make Buffy understand that too.



Willow: Willow is back up to her Season 6 magical levels. The Amulet of Isis stops the craving for dark magicks and Tara's constant help in learning light based magic makes the desire for the power even less.

You still feel that the group does not trust you. You also feel

overwhelming guilt. You killed someone. Not in self-defense, not an accident, you hunted him down and killed him, but this is not the cause of it. It was that you tried to do the same with the people you loved. Warren (and certainly Rack) may have had it coming, but your friends certainly deserved better from you. There have been many nights where you still cry

yourself to sleep.

You are afraid most of all that once Tara learns everything she will leave you or worse, she will think you are a monster.



Xander: It has been said, but it bares repeating. You don't trust Spike. You are also worried about Anya. There were times, unguarded, private times, that she talked about her life as a demon. You can't believe she is doing that again. Nor can you believe that she is enjoying it. But you also know

there is no one to blame for it but yourself. Everytime some man is hurt by Anyanka's hand, it is your fault too. Buffy has shared her concerns with you about Tara. But you know. You

know that this is really her. You don't need to look at Tara to know it, you only have to look at Willow. Willow knows. That is good enough for you. You blame yourself for the way the group dissolved again last year. You used to be the one who kept everything real, kept the group rooted in the here and now. You were too wrapped up in your fears of marriage last

year and now you vow to not let that happen again. These people are more important to you than anything else in the world.



Giles: You have many questions. Can you trust Willow's control of her magic? Do you believe that this is truly Tara? You want to know why she is back. What does it have to do with these prophecies of Leviathan and Buffy. You have considered bringing in the Council or at least the Coven. But

you are unsure.

What do you think of Buffy's stability, of Dawn, of their continued relationship: i.e. is Buffy ignoring her motherly duties again?



Spike: Right now you are still "I did what I had to at the time. I'm not proud about it, would change it if I could, but I can't. I'm not bleedin' nancy-boy Angel and I'm not going to go all dark and broody about it." At least that is what you tell yourself. You can't change the past. You know that. But you are going to help in the here and now. You see yourself as the Slayer's backup, someone who can do more than she can in certain areas and try and prove your worth to her as a fighter and a person.



Information for Tara's Player

Tara's player has the chance here to play not one but three different characters, Tara, Kara and Candy Heart. You, the Director, will need to work with her and get her copies of the supporting cast information at the end of this adventure. Yes she will be in on the surprise, but be sure reward her with Drama points for being able to role-play the situations well.

Direction is given for things Kara or Candy would know are in the text, allow Tara's player to discover these on her own if you can. You may use subtle hints, but don't try to overplay it. In particular are Candy's contacts with Tatsu and Kara's knowledge of the reverse spell. Information is also provided on the sheets for Kara and Candy at the end of

this episode.



Previously on Buffy.



Tara returned from the dead, sent by "The Powers That Be" as a Kerubim to help the Scoobies defeat some renegade Angels, the Knights of Elohim, from unmaking the world. After defeating the Angels, Tara chooses Exile from Heaven in order to stay with Willow, and is once again made mortal.

Walking home the cast sees a cat nearly get hit by a car. The cat levitates from the street and deposits itself in front of a scared looking Dawn.

The cast is in a desert fighting scorpion men, jackal headed demons and finally the God Set. The Goddess Isis gives Willow an amulet to protect her from dark magic.

Edited by: Sassette at: 3/6/03 1:31:51 pm
Sassette
 


Introduction:

Postby Sassette » Thu Mar 06, 2003 11:49 am

Introduction:



The following introduction may be role-played rather than read to the players. Tara's new lease on life is about to be signed as Willow hacks into government databases and changes all of the information regarding her death to reflect that Tara's fabricated twin sister 'Kara' died instead. In addition, birth and school records are being added for Kara, so that this identity will hold up under scrutiny. Whether the introduction is

merely read as written or played out by the players, Willow may make several computer and sorcery checks at the Director's discretion (If the checks are failed, the FBI will, in fact, take notice, and will eventually show up on the Summers' doorstep with a warrant. A nice attractive red-headed woman and her partner, a paranoid dark haired man talking about how the "truth is out there" or something).

This auspicious event is being treated like a birthday-party of sorts, as it marks a major milestone in Tara's life. Dawn, Xander, Buffy, Willow and Tara are all present at the Summers' home, with Giles busy doing

important research and Anya having her own agenda.

After all of this the group is heading out to the Bronze to see Tara's favorite indie band Lipkandy.

Anya's reaction to this whole idea is that it won't work. She knows far more than anyone else about identity swapping, as her career as a Vengeance Demon has meant she had to assume many and varying roles to fulfill her job duties. In case it's needed, Anya has contacted her old friend Murl, who is a demon forgery expert, capable of creating a magical ID. This ID

allows the bearer to assume the corresponding identity, altering the memories of anyone who would or did know the person in question. It will, in fact, even alter the memories of the bearer, allowing them access to any piece of knowledge the person in the identification would know (ie, if the ID is for a high-school algebra teacher, they can rattle off the quadratic equation off the top of their head. Similarly, if the ID is for someone from a

small town, they know the layout of the town and the people in it, though the people in it only have vague recollections of the bearer).

During the course of Willow's techno-pagan extravaganza, and Murl's creation of the mystical magic ID, each feels a strange power surge (because they are

actively casting at the time of the surge). Anya, as a demon, and Tara, as a recently un-ascended human and a witch, both feel it as well, provided they make a successful Notice roll. If the intro is modified to

have Giles present (throw in a few 'Good Lord!'s and some vigorous glasses polishing to the given introduction, and you're all set), he also has a chance of noticing the surge, but at a penalty. Murl, as an NPC, makes a successful check to keep his magic from going

wonky at the surge. If the introduction is being role-played or you, the Director, have opted to have checks during the given introduction, Willow must make a Int + Computer check and followed by a Will + Occultism (if she is not wearing her Amulet of Isis then she is at a -2) to keep her work on the government records from failing outright. Regardless of the outcome of this roll, there are some unfortunate side-effects. Give Willow a bonus because Tara is in the room (+1 to

both roles), and double the bonus (+2) if Tara is touching her.

For the next 48 hours, anyone (witch or demon) casting a spell will be affected by the lingering energy of the power surge. No one will be able to cast any spell above level 2. This effects anyone in Sunnydale at the

time of the surge. This does not effect Kara however. She was not technically in Sunnydale at the time of the Surge; she is a product of it.



Director's Notes: this part may be read to players or they can play it out. It works the best if the players can play it out. Give the players the background above and have them play it out. Give the players a start and use the section below to guide them along on which records they should change. Don't penalize them for missing some, we can assume that Willow would think of them all. The point here is not trying to get the records changed, but to go through the effort of changing them.



"Ooh! Basket-weaving!" Dawn said excitedly, yanking the class schedule from Tara's hands, earning an amused smile.

"I am not taking basket-weaving," Tara said, shaking her head.

"Oh! How about gymnastics?" Xander said, waggling his eyebrows. "Those little outfits, the bendiness ... " he said, his voice trailing off.

"Hey!" Willow said, looking up from her computer. "I'm in the room, y'know."

"So am I," Dawn said. "Impressionable young kid here, thanks."

Buffy laughed. "Xander, don't make me kick you out," she said, mock-glaring at her friend. "So, where are we?" she said, peering over Willow's shoulder.

"Social security, check. Birth and Death Records, check. Now I'm getting into the DMV," Willow said, a satisfied smirk on her face as she tapped the keys lightly. "After that, I just have to get into the UC Sunnydale system and add Tara to the classes she wants, and put her old dorm room in her name. I got the touch," she said, wiggling excitedly in her seat as

she continued to hack into restricted government information.

"And you're using the mojo?" Buffy asked carefully.

"Just enough to make sure my tracks are covered. Wouldn't want any G-Men showing up at the door."

"G-Men? Listen to you with the outlaw lingo," Buffy said, a small smile on her face. "But wouldn't it be, y'know, safer to make sure the police remember things differently? I mean, what if someone who wrote the

report and remembers it should be Tara sees 'Kara'?"

"Willow and I talked about that," Tara said, her voice a little strained as Willow and Tara's eyes met, a mute apology evident in every line of Willow's face. "We don't want to tamper with anyone's memories. I'll just have

to make sure I don't get arrested," Tara added lightly.

"This is so much fun," Dawn said, sipping at her milkshake and flipping pages through Tara's class schedule, oblivious to the sudden tension in the

room. "I mean, we could all get alternate identities, couldn't we? Like superheroes or something?"

"Nah - superheroes have a legal identity and a masked identity. They don't exactly carry around driver's license's when they're doing the hero bit," Xander corrected automatically, looking over classes.

"So how does it feel to be all legal again?" Dawn asked, looking over at Tara.

"Well, we're not there yet," Tara said, shrugging lightly. It was kind of nice how everyone had come over for the Big Event. Willow was hacking into every system she could think of and altering records and, hopefully, not

leaving any trace, so that Tara Maclay had never died. In a way, it was like being born - Xander had even brought over a birthday cake, but with no candles. He said they'd start adding candles next year.

"Too bad about your sister, though," Xander said, shaking his head in mock sorrow. "Poor, straight, 'identical twin-sister to Tara' Kara. Too bad that bullet hit her."

"Kara and Tara? I still think that's kind of cheesy," Buffy said with a shrug. "And, umm ... why do you keep saying 'straight'?" Buffy asked, looking over at Xander.

"Well, yeah," Willow conceded. "But if I miss any records, it will look like 'Tara' is a typo when it's cross-referenced. And the straight twin-sister thing is a Xander-joke," she added, rolling her eyes.

"It's funny!" Xander protested.

"Whoa, what was that?" Willow and Anya asked at the exact same moment, in different parts of Sunnydale.

"Yeah, I felt it," Murl said, looking over at Anya, lifting the jeweler's loupe from his eye, squinting at the dirty little ill-lit room around him.

"Don't see anything in here, though. I think it was ways away," he said, putting the loupe back in place and turning his attention back to the ID he was working on.



Director Information

Here is what else is going on. The following story can be related to the Scoobs via a demon at one of the demon bars in Act One. The demon is sitting at the bar trying to drink himself into a stupor. If the cast does

not bother to ask him have the demon (Kralnik, by name) begin to shout out the story to anyone that will listen to him. Most in the bar are trying to ignore him.



In an alley by the docks, a portion of reality, bending and shifting, re-aligned itself as a tall man appeared on one knee, his head down. He was covered in armor from head to two, white hot plate mail over chain mail making it impossible to discern what manner of creature he was. His head lifted, the great helm covering his features completely, the metal cooling to red but still giving off visible waves of heat in the night. He stood

slowly, the metal cooling further as he started walking, a hissing searing sound meeting each step, leaving burnt footprints in his wake. When he reached the mouth of the alley, his armor was a dull bronze, the streetlamps

bouncing off the metal and casting out a weak light.

His one noticeable feature (besides the white hot plate mail), he is missing his entire right forearm.

Edited by: Sassette at: 3/6/03 1:33:11 pm
Sassette
 


Act 1: A Priest, a Rabbi and an Ophidian walk into a bar. O

Postby Sassette » Thu Mar 06, 2003 12:00 pm

Act 1: A Priest, a Rabbi and an Ophidian walk into a bar. Ouch.



It's another beautiful Sunnydale morning, and the Scooby Gang's all here. Willow, Tara, Dawn and Buffy are eating breakfast - likely discussing the events of the night before. Let the players come up with their own

breakfast-table conversations. The topics of choice should be the strange magic surge and Tara's new lease on life, but there certainly wouldn't be anything amiss about a discussion of laundry or dish duty, or some

other mundane thing that would naturally come up. They could even bring up Bronzing and that band that they liked, Lipkandy, is playing at the Bronze all this weekend.

Xander arrives to take Dawn to school, then heads to work. He should join in whatever is being discussed.



Giles' Information

Giles will arrive shortly thereafter. Here is what Giles knows and needs to relate: Giles received a phone call from Wesley the night before and learned that a group of Ophidians (snake demons, commonly priests of Leviathan) are arriving in town that night. They are, it is rumored, in possession of some kind of artifact that could potentially be used to free Leviathan. Details

on this are sketchy, but he has found reference to something called 'the Hand of Leviathan', and he thinks that this, perhaps, could be the artifact in question.



This is, in point of fact, an incorrect assumption on his part. The Hand of Leviathan refers to a person - Yoln - but the Scoobies cannot find this information until much later.



If Giles made his Notice roll the night before, he will mention the magical surge, if he is a player. An NPC Giles will not have noticed the surge. If none of the players mention the magical surge, Anya will do so

when she arrives. Giles will express concern when told of this strange event, and will want to look into it. Different plans of action should be discussed. Be ready for the players to decide anything - more research, trying the demon bars, going on patrol.

Willow and Tara had plans to go to UC Sunnydale and register Willow for the classes she has picked and check that Tara's online registration went smoothly, but they will postpone these plans if necessary to help with the

new demon activity. Willow and Tara have talked previously and Tara is fairly adamant that Scooby business take precedence over her return to school. Whatever the players decide, they should agree to meet back at Buffy's at the end of the day to discuss what they've found.



Once a course of action is set, Anya arrives. Without preamble, she grabs Tara's hand and puts the magic ID Murl made into it, announcing that she's taken care of Tara's identity problems and that she's all legal now,

down to a social security number. Anya will inform her that her name is now "Candy" and she should get used to it.

Willow should feel that this is a bit presumptuous, or otherwise protest. If not, one of the NPC's will thank Anya, but inform her that Willow has managed to restore Tara's real identity. Anya will ask if Willow used

magic, and if she was working on it during the magical surge the night before, because if so, something could have gone wrong, and Tara should keep the ID just in case. Under no circumstances should Anya relate that

the ID Tara is being given usurps the identity of a dead stripper - she has no idea this is the case, despite the rather "colorful" name. If anyone makes a joke about Tara's new name, Anya should be hurt - she chose it because she thought it was pretty.

Anya should be able to talk Tara into taking the ID, and any other NPC's will back her up, citing a "better safe than sorry" policy. Until they know more about the magical surge, they need to be careful, especially with

something as precious as Tara. This rationale should mollify Willow, but she should remain defensive, feeling that taking this precaution means that her friends doubt her abilities and that they're assuming she's messed

things up somehow.

It doesn't matter if Tara keeps the ID or not, once she touches it the identity is transferred. Tara will find that she has the ID in her possession regardless of what she tells Anya.



Campus

Willow and Tara should eventually end up at UC Sunnydale to try to register for classes (they don't have telephone or internet registration yet). Willow, of course, should be excited because - hey! School! Tara, on the other hand, has reservations about returning to her former life, feeling like she's somehow living a lie by inventing a twin sister who died in her stead. Willow should register with no problem, but they find that "Tara

Maclay" isn't in the system, despite Willow's seemingly successful efforts to put her there the night before. If they press further, the student handling registration will offer up that a "Kara Maclay" is in the system, and has already signed up for classes. No further information is

available here.

Another thing that Willow could discover while at the registrar's office is some information regarding some missing students. More than normal, well normal for a Hellmouth. It would take a Notice check at 2

Success Levels for her to notice. If she fails the Director can drop a clue by having some students or some staff members talking about it.

When they leave, if Tara should fail a Will check, she hooks her leg around a street sign and spinning around "pole dance" style. When asked why she did that (a character or player, including Tara's) then explain it "seemed" like the thing to do. She is in a good mood despite the failure of being able to register for classes.





Ophidian Research

Research by the Scooby Gang will reveal a little more about Ophidians in general (description, special abilities, weaknesses). Some of this information may or may not be accurate - but the group should at least learn that Ophidians eat human flesh when available, but will resort to rats when no humans are easily obtained or they're specifically trying not to draw attention to themselves through a rash of mysterious disappearances.



Ophidian Research Findings

SL        Information

1        Ophidians are a race of snake demons.

        They date back to Egyptian times

2        They worship serpent gods, like Set and Leviathan (obscure).

        They eat humans

3        The will eat rats if they are trying to draw attention to themselves.

        They will also horde humans to eat when they can safely do so.

4        Eating slows them down to a stupor.



There are only vague references to Leviathan, Set, Tiamat and Dagon as the gods the Ophidians worship - nothing new - and there are no references to the Hand of Leviathan except what Giles had found the night before, which is a vague reference to the Hand of Leviathan opening the door. Giles will sheepishly explain that he is having trouble translating the passage.



The Wharf Bar

The bars/informants have little to no information about the Ophidians, but they ALL felt the magic surge the night before. If pressed, they will reveal that whatever it was, they didn't like it, but frankly, they're a little scared of how it felt, so they won't be too forthcoming. If Tara ends up in a bar on an information run, she will have to make an additional will check this act. As it is the first act, her "stripper" behavior shouldn't be too overt if she fails - something more along the lines of

playing a suggestive song on the jukebox or maybe "slipping" into Candy's personality a bit by swearing, ordering a Sapparo Lager or commenting

on how this is worst bar she has ever been in, but not the sleaziest.

To distract from the Tara-strangeness of the moment have the demon (Kralnik) starting spouting off the Yoln stuff from above. He will do this whether Tara acts strange or not, but it will be towards the time the cast opts to leave.

If asked, this is what he relates between drinks and drunken slurs. "I was down by the warehouse area just minding my own business when in alley by the docks I noticed this strange shimmering-like area like reality

was bending and re-aligning or forming a portal and suddenly I saw a tall man bent over on one knee sort of like the opening of Terminator appear there. White hot plate armor over chain mail covered him from head to toe and I could hear the hissing as it cooled in the night air...."

Remember that the demon does not know the name of the man in plate, anything about Leviathan, or anything else. Also if the name Leviathan is mentioned the bar should get very quiet.

Sassette
 


Act 2: What's a nice girl like you doing in a place like thi

Postby Sassette » Thu Mar 06, 2003 12:05 pm

Act 2: What's a nice girl like you doing in a place like this?



The Scoobs regroup back at Buffy's. Information should be shared and a new course of action should be decided.

Tara is starting to act a little strange (bonus drama points if played well). She's trying the spicy talk a little more frequently with better success, and her clothes are more revealing. This, however, isn't something the players would necessarily notice (make a Notice check to see).

She has, however, developed a tendency to sit on, or rather "straddle" Willow at every available opportunity.

Willow might want to find out why Tara can't register for classes. She finds that "Tara" is still listed everywhere as dead, but "Kara" is alive and well and apparently registering for classes. Willow can find no reason for

this, unless the magical surge affected her work the night before, or she somehow managed to type in "Tara" every time she meant "Kara" and vice versa.

On the subject of the magical surge, Giles want's Willow to do the hacking thing. If she suggests doing a spell Giles strongly opposes. Tara should support Willow in her magic use. If the Scoobies skipped the research in the previous act and went straight to the shakedown, Giles knows that the Ophidians normally eat humans, but

will eat rats if trying to avoid detection. As the Ophidians are reptilian, they would, of course, prefer live rats. Willow should realize this is pretty distinctive and traceable, and get with the hacking. She will find that a huge load of live rats was delivered to a warehouse near one of the cemeteries. Tara (work this out ahead of time with the player) should try to convince Willow to stay at home with her and continue the research and

hacking into the identity problem. Giles should agree and suggest that Buffy, Spike, Xander and himself recon the warehouse. If Dawn opts to stay (not likely if she is a PC) then Tara should act a little perturbed. If Dawn is an NPC, have her argue, but in the end she stays.



The Warehouse



The warehouse itself is fairly unremarkable - just a big empty, echoing space with a few broken crates around. Once there they see a group of nine "men". One is a figure dressed head to toe in armor, with absolutely no

skin showing. This is Yoln, who appeared in the introduction and is the cause of the magical surge. The other eight are cloaked. One of the cloaked men

carries something that appears to be half of a broken sword. Inside a wooden cage they see a group of 20 or so students. These must be the missing students that Willow mentioned. The look scared but alive.

Before the Scooby Gang really has a chance to decide what to do (attack? run? try to listen in?) a noise is heard from outside or one of the students sees them and shouts out. The Ophidians make for the door as

the man in armor grabs the sword. If anyone tries to stop him (cast OR Ophidian) they get hit and knocked across the room. The armored man jumps through a window and makes good his escape. The Ophidians scurry around, let the cast believe they have run out

(they didn't, the Ophidians can blend into their surroundings, they are not about to leave their diner behind). The cast needs to decide to chase or free the

students.

Once outside they literally run into "Tara". If Tara is a PC, communicate this exchange to her beforehand ... this is not, in fact, Tara, but Kara, Tara's twin sister. Only tell the player running Tara that she's gone

looking for the rest of the cast. Have the cast make Notice rolls (at a -1 penalty - it's dark, and they're all busy) to realize that Tara is dressed differently. Once "Tara" regains her bearings, she will say, "Oh,

Buffy - have you seen Willow or my -" but will stop when she spots the Ophidians (now coming out of the building, presumably to get their meal back), scream, and run away. If Tara is a PC, stop her after she asks about

Willow, rolls some dice behind your screen, and tell her that she screams and runs away.



Director's Note: Again, it is of course best to communicate all of this to Tara's player before hand. She is going to have to be on the "bait and switch" from the beginning. Be sure to award her more Drama Points

if she can pull this off.



Fighting the Ophidians

The Ophidians will try to regain their meal, but if pressed into combat they will decide to try their luck elsewhere. After all this town is full of meal potential. The Ophidians are wary of large crowds, but once they get hungry enough (and that is soon) they will brave just about anything.

Sassette
 


Act 3: Hey, I know this one!

Postby Sassette » Thu Mar 06, 2003 12:12 pm

Act 3: Hey, I know this one!



The cast should get back to Buffy's wondering what they are going to do about their failures (artifact getting away, Ophidians on the loose, losing Tara). Either Giles, Xander or Spike (if they are NPC's) will make a sarcastic comment listing these failures, saying that it was a good

night.

Once at home they will find that there is some loud music playing and Tara is giving Willow a lap dance. Describe what Willow and Tara look like.



Director's Note: You will need to communicate all of this to Tara's player beforehand. This scene with Willow and Tara can also be played out.

Set it up to have Dawn, Willow and Tara doing research. Tara fails her will check (Director's prerogative) and she sends Dawn upstairs. Inform Tara's player what has happened and let her know that "Candy's" personality is exerting itself on her, and that sexy, provocative clothes and a lap dance are now in order. Let the player come up with her own routine and clothing (or lack thereof) choices. Remind her that she is lost in the personality of Candy, but everything she is doing make sense to her at the time. You goal is to get a good reaction out of Willow.

Willow's player should be completely in the dark about this, that will allow for the best role-playing opportunities.

Drama points should be awarded to Tara's and Willow's players if this is done well.





One of the male NPC's will ask Willow in all seriousness if she built a TaraBot over the summer, because it's obvious that this is not the real Tara, and that the real Tara is the girl they saw in the graveyard that

evening. Someone else will suggest that the magic surge split Tara into her two halves - SkankyTara and ShyTara. A third someone should put forth the idea that it's Tara's Evil and Skanky Vampire Double from an alternate universe. Both Willow and Tara should be offended by these suggestions.

But they should also be catching on that something is not exactly normal anyway (or at least what passes for normal).

At some point Giles might bring up his concerns of this not really being Tara at all. Willow and Xander should be the first to jump to Tara's defense. Buffy would be neutral (she has to figure this out herself as well). Spike would know that Tara is divine, but he would be unsure if it is her or not. Allow the players to direct their character in this.

It would not be too out of character for some comments about Tara's wardrobe from Spike and Xander as well.

It is assumed that Willow will try to cover Tara up, but Tara should not seem bothered by her partial nudity. If asked Tara will say she sent Dawn upstairs to do homework.



A discussion should follow about what is going on, as well as a report of the happenings at the warehouse. For example, Why was "Tara" walking through the grave yards? What is wrong with Tara (even she should begin to notice)?

If anyone figures out that it might be due to the ID that Anya gave her, have them call Anya. Remember, men need a spell, but women can just call for her.





Going to See Murl

Anya appears and relates to them about Murl, the demon identity agent. She takes them to Murl, who has been beaten up. Actually the men that did it thought they killed him, but it takes more than what they did to kill Murl.

Having just been accosted by people wanting to know about the ID, Murl is a little wary and will not give any information except under extreme duress. A character will need to make a contested Influence roll against Murl's Will score (3). If pressed, he will tell them that all he knows is that some guys came in looking for Candy Heart. Candy knows something they

don't want getting into the wrong hands.

At this point, Anya will have to confess that these demon IDs steal real identities from people who mysteriously disappeared. Candy Heart was a real

person, she's dead (because everyone who is the source of a demon ID is dead), and that the magic of the ID transfers knowledge of the person's life to the bearer - which means Tara should know what it is that these men

don't want Candy Heart to tell anyone. The person with the new ID is supposed to learn everything they need to

know to be this person. The trouble is the magic surge and Tara's "otherworldly" status has messed the ID's magic up. She only knows very little about the

person, but has all of her personality traits, only to an exaggerated extent. When this is revealed, Anya and Murl should exchange a glance - they've figured out that the men who beat up Murl must be the same men who

killed Candy Heart to begin with and if they've killed to keep their secrets once... They tell the cast that there could be trouble. The two men had used some sort of magic (they were not in Sunnydale at the time, so no

big deal) to find Murl and the name Maclay, but that is all they got before the surge shorted out their little magic "person detector". Anya offers to find the men since she feels this is "her" fault. She teleports out.



Kara Maclay I Presume?

This of course does not answer why Buffy and the rest saw Tara. If they attempt to dig into this particular problem, hacking into UC Sunnydale's computer system will show clearly that Kara Maclay is living in Tara's

old dorm room - which is what Willow had set up for Tara. Further digging would reveal that the room has been using electricity for the last 24 hours. Or, they could decide to just go check Tara's old dorm room, knowing that someone registered as Tara, so someone could be there at her room, as well.

Either way, if they go there they will find a very scared and a very familiar looking young woman that says her name is Kara. This is Tara's identical (and straight) twin sister. Of course, no one actually knows her, but she claims to know everyone and can relate many details of their life that occurred after Tara (Tara often confides in her slightly older twin sister) met them in Season 4, including their recent trip to Egypt. If the cast is doubtful of her identity, she will ask if Willow has been

messing around with the Lethe's bramble again - and she will be extremely angry at the idea, and will proceed to tell Willow in no uncertain terms that she doesn't want Willow around her "little sister" if she's going to be playing

with magic - that magic isn't a toy, and that she let Willow get away with it the first time Willow hurt Tara, but if she does it again, she's going to make sure Willow regrets it for the rest of her life. If the cast tries to

calm her down, she will become increasingly hysterical and more and more certain that Willow has been messing with minds again. If Tara tries to calm her down, she will tell Tara to let her handle this, because she's the

older sister and their mother asked her to look after Tara shortly before she passed away, and she isn't going to fail Mom. If Kara still needs to convince the group that she is, indeed, Tara's identical twin sister, invent a few childhood memories she can relate to Tara, and inform Tara that, yes, she does indeed remember these events

- and she even begins to remember that Kara was there.

Eventually, someone should figure out that the magic surge affected Willow's spells when she was recreating Tara's identity - apparently Willow's magic was too strong, and instead of creating a false identity for Tara, she created an entire false Tara, complete with memories. This would be a rather simple Occultism role at this point. Drama point for anyone that compares this to Dawn.

At this point Anya pops back in an tells everyone that the Ophidians are running (or, rather, slithering) through town and causing havoc. It won't be long before they eat someone.

As they are about to leave, Dumbass and Dickweed show up at the door, guns drawn. Dumbass will say something to the effect of "Awww, shit - there's two

of them."

Dickweed will ask which one of the "bitches" is Candy Heart.

Sassette
 


Act 4: Good? Bad? I'm the girl who speaks fluent Japanese.

Postby Sassette » Thu Mar 06, 2003 12:19 pm

Act 4: Good? Bad? I'm the girl who speaks fluent Japanese.



Tara should immediately make a Will check at -3. If she fails, take her character sheet and hand her the 'Candy Heart' character sheet. If she succeeds, she manages to hold onto herself, but barely, and finds that

she knows everything Candy did at the time of her death - in point of fact, she knows that these two goons are working to double-cross a yakuza boss named

Tatsu, but most importantly, she knows Tatsu's phone number, having "worked" for him on several occasions. The player can use this information anytime she likes, but have wait till this act before she completely "remembers" the cell number.



Director's Note: If, at some point, Tara gets a hold of a phone, she should call Tatsu and start speaking in fluent Japanese. This event can occur at any point in this act. Candy was "chosen" by Tatsu because she spoke Japanese.

Tara's player will be playing Tara and "Candy", you will be running Kara.

Avoid having Kara come up with to many of the ideas to save the cast. She is afraid and does not understand why no one remembers her. Kara can still use magic, but she is reluctant to.



This confrontation, of course, lets our cast delve into how these characters now react to guns. Obviously, Willow, Tara, Buffy and Kara have very severe issues with them. Tara and Willow find that they cannot cast; however, Kara can, but she is not very powerful. Spike, being the walking dead, has nothing to fear from guns, so should have no problem taking a few bullets for the team if the two goons start shooting.

At some point, Dumbass and Dickweed will realize that they really can't afford to leave any of the present cast members alive, because "Candy" may have told them too much. There should be some discussion as Dumbass and

Dickweed try to determine exactly who they need to "whack".

That should be all the encouragement the other cast members need (if they didn't have it already) to take these guys out. Points to remember. Spike is almost useless here. Despite the fact these guys are murdering thugs they are still human. If Spike however goes into his "game face" he has a chance to scare them. The thugs are used to demons and vampires, but not having

them chase them. Have them make a Fear check.

Giles of course will remind everyone that they can't kill them, but they certainly can thrash them into a bloody pulp.



Meanwhile, the goons should be defeated, and while the cast is trying to decide what to do with them, Anya will remind everyone that there are big snake demon-y things slithering through Sunnydale, so they should hurry

the heck up. She will offer up the idea that the Ophidians are heading to The Bronze (because, hey - where else do demons go for a snack?) if no one else

offers it up.



Ophidians, Round 2

The scene at The Bronze is a chaotic mess, with people running around screaming, and all the exits blocked by snake demons. The cast should be able to muscle their way into The Bronze with ease, and then try to defeat

the Ophidians.

There are a total of eight Ophidians. The attack with their claws and try to bite. Normally the snake demons are lower profile, but they are half insane with hunger now. They have managed to round up a couple of humans and are in the process of trying to get more. They have not thought pass the "need to eat" stage yet. The Ophidians will be more aggressive and will

not retreat. This time all will have to be killed.The Ophidians will go after whomever they perceive to be the strongest. Their senses tell them that Spike and Anya are no good for eating and will ignore them unless they attack. Spike and Anya are immune to the Ophidan

venom, but no one else is. Tara can heal the poison with her touch, but only one per hour. Otherwise it is the hospital and fast for anyone else.

Of course as the case may be Tara may not remember that she can even healpeople.









Do we have to Spell it Out?

That's one problem down - now the cast has to figure out what to do with Tara and Kara. Kara is very concerned about Tara's increasing inability to stay "herself" and to keep Candy from taking over. Anya will point out that the longer this problem remains unsolved, the more and more like Candy Heart Tara will become, and thus lose her own personality. Anya will say that she is uncertain as to whether or not destroying the ID will solve the problem - the magic surge is a wildcard here, and she can't be sure of the

effects. For all she knows, Tara's life force is now tied into the ID, and destroying it would kill her. On the other hand, Anya also points out that Candy is dead, so if Candy takes over completely, it's possible that Tara will keel over on the spot. The problem is, as Anya sees it, that they have three identities (with Kara having taken over Tara's fabricated identity, Tara being herself but legally dead, and Candy taking over Tara), and two

people to distribute them to. Candy has to take over somebody. Let the cast throw around suggestions for a little while. They should have figured it out by now, it is really a simple problem. If they can't come up with the answer bring in Kara. Kara has an idea, but she is unsure if it will work - and if the cast fails to come up with a better alternative, she will announce that she has a plan, but they have to go to the graveyard.

Use your own judgment as for whether or not Kara will accept an alternative plan based upon the nature of that plan. From Kara's point of view, Tara doesn't have much time, she (Kara) shouldn't be there anyway according to what she's been told, she is the older sister and it is her duty to protect Tara, and she promised their mother to do everything she could to keep Tara

safe.

Kara will be very vague about her plan, but should convince the cast to go with her to the graveyard. Once there, the goons come back. If Tara has already made the call to Tatsu, they are quickly followed by another set of Japanese gangsters. One man, who seems in charge, asks what is going on.

Tara will turn to him and say, "Konchi-wa Tatsu-san." Then, she begins to rattle something off in Japanese. Have Tara's player relate what she would say in these circumstances. She needs to convince Tatsu that she is Candy, though Candy is dead (Tatsu knows that) and these are the two men that did it. Also (and provide this note to Tara's player) that they (Dumbass and

Dickweed) have been laundering Tatsu's money through their casino and skimming off the top.

The man will turn to the other gangsters and say something to his men. The Yakuza will take Dumbass and Dickweed and put them in their car. Tatsu will

then bow to Tara and hand her a plain business card with just a phone number on it - this is his marker, and Tara can call in a favor at any time she chooses. Whether or not she ever calls in this favor is completely up to the player.

You should point out to Tara's player that she is feeling less and less like herself - she is even having trouble remembering everyone's names (except Willow). Meanwhile, the cast is starting to gain some more vague

memories of Kara. As Tara becomes Candy more and more, Kara will get frantic, panicking really, saying that she can't lose her sister - that Tara is too important to her, and to the world, to be lost. She will hurry everyone to the site of Tara's grave (bonus drama points to anyone that acts appropriate at being at Tara's grave). Kara will mention now that she knows what to do as they head for the grave - that her mother had taught her a spell that could help, but they can't do it here. If asked about the nature of the spell, all Kara will say is that her mother taught it to her when they

were alone and told her that she'd know when to use it - and that she hoped she would never ever need it.

Once at the grave, Kara will smile and say, "Wait - I've always wanted to do this." She will then proceed to grab whichever male character is a PC and kiss him passionately. If all the male characters are NPC's, she will kiss Giles. She will give him a coy smile, and then get very serious again. After that, Kara will start preparing the spell. If Willow, Tara or another cast member suggested the spell have them take their positions in the

circle. If it was Kara's idea the outcome should remain unknown to the cast. Kara will grab Willow's hand and Tara's. She will begin the casting. Her magic statistics are the same as Tara's at the end of Season 5. Willow

adds +3 to Kara's rolls, and Tara adds +1 (she is loosing to much of herself to add anymore).

Before she begins the spell, Kara will turn to Willow and say with a slight smile "You hurt her, I'll haunt you for the rest of your life." She turns a little sad and looks at Tara, "do you think Mama will know me?" She then closes her eyes and starts the spell. She finishes chanting and says quietly, "Mama? I kept my promise." At that, she will say the last lines, and she will disappear in a bright flash of light. When the light clears,

the tombstone now reads:



Kara Maclay



Nov. 7, 1980 - May 7, 2002

Beloved Sister and Friend



Once this is complete, the ID disappears from Tara's possession, and is lying harmless on the ground where Kara had stood. In addition, Tara feels completely like herself again, and the cast has both the memories of

how the last few years actually happened, as well as some memories of Kara.

Inform the cast that they feel that Kara got her wish.

Sassette
 


Epilogue:

Postby Sassette » Thu Mar 06, 2003 12:23 pm

Epilogue:

Tara bowed her head, her fingertips grazing the smooth gravestone, tears slipping down her face.

"I love you," Willow said softly, kneeling next to Tara and wrapping a comforting arm around her shoulders, even as tears stung her own eyes. "And we all loved her," Willow said gently.

"It's so strange," Tara said, shaking her head and wiping at her eyes with both hands. "I remember things twice, like - once with Kara and once without, y'know? She was there my whole life, but - but I can remember

being little and just wishing and wishing that I had a sister."

"And that just makes your memories of her more special," Willow said gently, brushing hair out of Tara's face. "Because you know what it's like to want a sister so badly. Does that make sense?"

"That's it exactly," Tara said, a tremulous smile on her lips. "It's like I had her, and I knew what I was missing at the same time. Do you think Dawn' s okay?"

"Dawn? I, umm ... I think we're all wondering if you're okay, baby," Willow said softly, looking into Tara's eyes and aching at the fresh pain of new loss she saw there.

"No, I'm not okay," Tara said, shaking her head. "My sister passed away," she said, a sob shaking her form. "That bastard shot her, and if he were still alive, I'd -"

"Don't say that," Willow said, her voice cracking on the words. "Don't you ever say that. You don't mean it - I know you don't mean it. Because I know, and I've been there, and I spend every day wishing there was a way to

take it back."

"Oh, baby, I'm sorry," Tara said. "I just ... I hate him. I hate him for killing her - but I know he didn't, because she was just here, and I got to see her one last time, but -"

"I know," Willow said, pulling Tara into her arms. "I know," she said, rocking Tara gently.

"She was like Dawn," Tara said softly.

"What, sweetie?" Willow asked, her brow furrowing.

"She was like Dawn," Tara said, a sad smile playing on her face. "I'm worried about her, and about Kara. Is she with my mother? Does my mother remember her? Does she know her? And Dawn -what if ... what if she

sees this whole thing as a reflection on her - on how real she is?"

"I think ... I think from what you've said, your mother would love Kara and take care of her, even if she didn't know her. You know? And Dawn - Dawn sees how much you love Kara and she knows exactly how real she is. Love is the realest thing in the world," Willow said, choking up a little.

"But ... Kara died for me," Tara said, guilt weighing heavily on her heart. "She died for me, and ... I wonder if Dawn thinks that we think it's okay that the 'unreal' sister died. Like, it was an acceptable loss."

"I don't think this is a case of the unreal sister dying for the real sister," Willow said. "I think it's the big sister doing everything they can to protect the little sister. Kara said that's what big sisters are for."

"Five minutes," Tara said, laughing shakily and wiping away new tears. "She was five minutes older, Willow."

"And she never let you forget it," Willow said, ducking her head a little to look into Tara's face. "Remember the time your family came on your birthday? How surprised I was to find out you had a twin sister?"

"You mean when you kissed her?" Tara asked with a little smirk.

"You knew about that?" Willow asked, her eyes widening. "I didn't - I mean, I did, but ... I knew right away, well, at least as soon as our lips touched - not that there was much touching, just a second - just long

enough for my lips to tell my brain that whoa! That's not Tara! And then I jumped back, and I was all with the pointing and the ..."

"I believe you snuck up behind her, tapped her shoulder, then kissed her. Then you jumped back and yelled 'But ... but ...! You tricked me!'" Tara

said, holding her stomach as she laughed. "And then she said that she guessed I was out at college and I had a girlfriend, or a really really brave stalker. And then she patted you on the cheek," Tara went on, laughing harder as Willow reluctantly joined in. "And she said I was lucky

'cuz you're cute, and a good kisser."

"God, I can't believe she told you that," Willow said, laughing harder.

"I can't believe you didn't!" Tara said, mock-accusation in her eyes.

"I was just about to," Willow protested.

"I miss her," Tara said, her laughter fading as she looked over at the gravestone. "I really only spent, what? A day, tops, with her? But I miss her."

"I miss her, too," Willow said with a sigh, reaching into her pocket and pulling out a pebble. She placed it on the grave and touched the 'K' on the headstone, her heart aching for the loss of the woman who looked so

much like her love, even as she was thankful to have Tara alive and breathing beside her.

"I need to know why," Tara said suddenly.

"Why what?" Willow asked, seeing a steely resolve come into her lover's eyes.

"I need to know why I'm here. Why I'm back. Nothing happens without a reason, Willow. Nothing this big. Why was I allowed to return? And to stay? What's so important about me being here that my sister would die

for me?" she asked, her voice low.

"Just love," Willow said, taking Tara's hand, even knowing that, on the Hellmouth, answers were never that simple. Why had Tara been allowed to stay? And when whatever purpose had been fulfilled, would she be taken away again? Silently, she vowed to Kara to keep Tara safe and whole - to honor the sacrifice she had made so that she and Tara could be together.

They embraced, their eyes closing as they sought comfort in each other's arms, missing the glint of light off of dull bronze in the distance.



A figured encased head to toe in armor gripped the broken sword tighter in his left hand. It looked down and regarded the space where his right forearm had been before looking up again, his gaze finding two young women sharing their grief.

Sassette
 

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