Act 4: Good? Bad? I'm the girl who speaks fluent Japanese. Tara should immediately make a
Will check at -3. If she fails, take her character sheet and hand her the 'Candy Heart' character sheet. If she succeeds, she manages to hold onto herself, but barely, and finds that
she knows everything Candy did at the time of her death - in point of fact, she knows that these two goons are working to double-cross a yakuza boss named
Tatsu, but most importantly, she knows Tatsu's phone number, having "worked" for him on several occasions. The player can use this information anytime she likes, but have wait till this act before she completely "remembers" the cell number.
Director's Note: If, at some point, Tara gets a hold of a phone, she should call Tatsu and start speaking in fluent Japanese. This event can occur at any point in this act. Candy was "chosen" by Tatsu because she spoke Japanese.
Tara's player will be playing Tara and "Candy", you will be running Kara.
Avoid having Kara come up with to many of the ideas to save the cast. She is afraid and does not understand why no one remembers her. Kara can still use magic, but she is reluctant to.
This confrontation, of course, lets our cast delve into how these characters now react to guns. Obviously, Willow, Tara, Buffy and Kara have very severe issues with them. Tara and Willow find that they cannot cast; however, Kara can, but she is not very powerful. Spike, being the walking dead, has nothing to fear from guns, so should have no problem taking a few bullets for the team if the two goons start shooting.
At some point, Dumbass and Dickweed will realize that they really can't afford to leave any of the present cast members alive, because "Candy" may have told them too much. There should be some discussion as Dumbass and
Dickweed try to determine exactly who they need to "whack".
That should be all the encouragement the other cast members need (if they didn't have it already) to take these guys out. Points to remember. Spike is almost useless here. Despite the fact these guys are murdering thugs they are still human. If Spike however goes into his "game face" he has a chance to scare them. The thugs are used to demons and vampires, but not having
them chase them. Have them make a
Fear check.
Giles of course will remind everyone that they can't kill them, but they certainly can thrash them into a bloody pulp.
Meanwhile, the goons should be defeated, and while the cast is trying to decide what to do with them, Anya will remind everyone that there are big snake demon-y things slithering through Sunnydale, so they should hurry
the heck up. She will offer up the idea that the Ophidians are heading to The Bronze (because, hey - where else do demons go for a snack?) if no one else
offers it up.
Ophidians, Round 2The scene at The Bronze is a chaotic mess, with people running around screaming, and all the exits blocked by snake demons. The cast should be able to muscle their way into The Bronze with ease, and then try to defeat
the Ophidians.
There are a total of eight Ophidians. The attack with their claws and try to bite. Normally the snake demons are lower profile, but they are half insane with hunger now. They have managed to round up a couple of humans and are in the process of trying to get more. They have not thought pass the "need to eat" stage yet. The Ophidians will be more aggressive and will
not retreat. This time all will have to be killed.The Ophidians will go after whomever they perceive to be the strongest. Their senses tell them that Spike and Anya are no good for eating and will ignore them unless they attack. Spike and Anya are immune to the Ophidan
venom, but no one else is. Tara can heal the poison with her touch, but only one per hour. Otherwise it is the hospital and fast for anyone else.
Of course as the case may be Tara may not remember that she can even healpeople.
Do we have to Spell it Out? That's one problem down - now the cast has to figure out what to do with Tara and Kara. Kara is very concerned about Tara's increasing inability to stay "herself" and to keep Candy from taking over. Anya will point out that the longer this problem remains unsolved, the more and more like Candy Heart Tara will become, and thus lose her own personality. Anya will say that she is uncertain as to whether or not destroying the ID will solve the problem - the magic surge is a wildcard here, and she can't be sure of the
effects. For all she knows, Tara's life force is now tied into the ID, and destroying it would kill her. On the other hand, Anya also points out that Candy is dead, so if Candy takes over completely, it's possible that Tara will keel over on the spot. The problem is, as Anya sees it, that they have three identities (with Kara having taken over Tara's fabricated identity, Tara being herself but legally dead, and Candy taking over Tara), and two
people to distribute them to. Candy has to take over somebody. Let the cast throw around suggestions for a little while. They should have figured it out by now, it is really a simple problem. If they can't come up with the answer bring in Kara. Kara has an idea, but she is unsure if it will work - and if the cast fails to come up with a better alternative, she will announce that she has a plan, but they have to go to the graveyard.
Use your own judgment as for whether or not Kara will accept an alternative plan based upon the nature of that plan. From Kara's point of view, Tara doesn't have much time, she (Kara) shouldn't be there anyway according to what she's been told, she is the older sister and it is her duty to protect Tara, and she promised their mother to do everything she could to keep Tara
safe.
Kara will be very vague about her plan, but should convince the cast to go with her to the graveyard. Once there, the goons come back. If Tara has already made the call to Tatsu, they are quickly followed by another set of Japanese gangsters. One man, who seems in charge, asks what is going on.
Tara will turn to him and say, "Konchi-wa Tatsu-san." Then, she begins to rattle something off in Japanese. Have Tara's player relate what she would say in these circumstances. She needs to convince Tatsu that she is Candy, though Candy is dead (Tatsu knows that) and these are the two men that did it. Also (and provide this note to Tara's player) that they (Dumbass and
Dickweed) have been laundering Tatsu's money through their casino and skimming off the top.
The man will turn to the other gangsters and say something to his men. The Yakuza will take Dumbass and Dickweed and put them in their car. Tatsu will
then bow to Tara and hand her a plain business card with just a phone number on it - this is his marker, and Tara can call in a favor at any time she chooses. Whether or not she ever calls in this favor is completely up to the player.
You should point out to Tara's player that she is feeling less and less like herself - she is even having trouble remembering everyone's names (except Willow). Meanwhile, the cast is starting to gain some more vague
memories of Kara. As Tara becomes Candy more and more, Kara will get frantic, panicking really, saying that she can't lose her sister - that Tara is too important to her, and to the world, to be lost. She will hurry everyone to the site of Tara's grave (bonus drama points to anyone that acts appropriate at being at Tara's grave). Kara will mention now that she knows what to do as they head for the grave - that her mother had taught her a spell that could help, but they can't do it here. If asked about the nature of the spell, all Kara will say is that her mother taught it to her when they
were alone and told her that she'd know when to use it - and that she hoped she would never ever need it.
Once at the grave, Kara will smile and say, "Wait - I've always wanted to do this." She will then proceed to grab whichever male character is a PC and kiss him passionately. If all the male characters are NPC's, she will kiss Giles. She will give him a coy smile, and then get very serious again. After that, Kara will start preparing the spell. If Willow, Tara or another cast member suggested the spell have them take their positions in the
circle. If it was Kara's idea the outcome should remain unknown to the cast. Kara will grab Willow's hand and Tara's. She will begin the casting. Her magic statistics are the same as Tara's at the end of Season 5. Willow
adds +3 to Kara's rolls, and Tara adds +1 (she is loosing to much of herself to add anymore).
Before she begins the spell, Kara will turn to Willow and say with a slight smile "You hurt her, I'll haunt you for the rest of your life." She turns a little sad and looks at Tara, "do you think Mama will know me?" She then closes her eyes and starts the spell. She finishes chanting and says quietly, "Mama? I kept my promise." At that, she will say the last lines, and she will disappear in a bright flash of light. When the light clears,
the tombstone now reads:
Kara Maclay
Nov. 7, 1980 - May 7, 2002
Beloved Sister and Friend
Once this is complete, the ID disappears from Tara's possession, and is lying harmless on the ground where Kara had stood. In addition, Tara feels completely like herself again, and the cast has both the memories of
how the last few years actually happened, as well as some memories of Kara.
Inform the cast that they feel that Kara got her wish.